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    Design Department Cinco's Avatar
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    Quote Originally Posted by dmqp View Post
    One week and 4 pages of feedback. May i ask, is STS happy with current performance of Rusk weapons vs bosses? Is there a plan to do something about it or is this case closed?
    To be fair, the feedback isn't four pages of complaints about boss encounters :-)

    Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with excellent base stats - and they do that job rather well.

    We do not have plans to add specific boss damage features to these weapons (like the Zodias boss killer weapon types). This is partly due to the fact that you can enhance these weapons with a great deal of Boss Damage from Awakenings and from various Pet HB's, partly due to the the aforementioned base stats, and also due to the potential combinations with other equipment procs.

    That said: the team just released a fix for the Carbine's charged attack targeting. The team is also still considering feedback on the Sword reflection - we are leaning towards keeping it but making adjustments to it (since it's a different playstyle compared to the 81). The team is also looking at the impact of haste on projectile movement speeds which would have a dramatic effect on all bows including the Rusk Dynamo.
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