Reflect takes all skill and gear out of pvp. I suggest removing it from pvp.
Reflect takes all skill and gear out of pvp. I suggest removing it from pvp.
Don't attack when you see reflect.
Sorry, no plans to do this.
-ALS
Well, they just chased all the rogues and mages away. Killed pvp again.
I have no complaints about the release of the new rusk weapons they work great in pve, being balanced according and not skewing the game by much at all. The only issue I have is when it comes to festerfang, the rusk sword makes such quick work of both other classes that it ruins the fun for anyone who does not play as a warrior. Not too long ago there was some readjustment in the way that festerfang worked to take power away from rogues and now I believe the same is needed for warriors. The ability to do just as much damage as the other classes with significantly higher armor and health than the others. The main issue is the ability to pull other classes in from the range in which rusk sword works in, allowing them to sit a distance from the edge and spam basic attacks but still be able to hit others. I think a slight rebalance would go a long way, either reducing the range of the rusk sword or increasing the survivability of the other classes.
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Last edited by Trubrothers; 05-12-2024 at 03:30 PM.
Can we not readjust existing items to the currently most irrelevant pvp feature in the game?
Aka Ares/Twerrk/Mystery. :]
It's reflect that kills everyone. I hate it. Cheap kills and no skill needed. Pull isn't the issue, it's the refect that auto kills once you're inside the arena. Refect chased all the rogues and mages out of real pvp and all war pvp is real now. This happened with ebon aegis and ruins pvp. Just take reflect out of pvp altogether. Um, real pvp idc what you do with outpost.
I'm a war, I'm not against wars being op. I'm against a mechanic that takes the others classes ability to fight away. In a clash with all the procs, pet aa, auras, and general effects no one can see the swords reflect proc. Anytime a mage or rogue actually attacks they are just hoping it's not an instant death. Heal bubble and pet aa don't protect from reflect either. In one clash we lost because our rogue actually tried to kill people while on the other side the rogue just ran and hid. How is that fun for anyone?
It's not even close right now. Wars are just death machines. I can't defend it at all. Hopefully with the new gear we find some more balance. Reflect still needs to go.
We can take a look.
-ALS
Star beast chain needs to be looked at for pvp (CTF & TDM) too. The proc can 1 hit everyone even without kraken arm proc.
Rusk swords' reflect kills a mage or rogue within 1-2 hits.
Pvp against a war is unplayable now, especially if they're using star beast chain.
Wars' skills already have them built for survivability, and now they're more of a damage class in pvp than a rogue is.
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Last edited by Leonytis; 05-12-2024 at 07:28 PM.
but thats what rogues are doing there too no? arent rogues playing with aimed shot and hiding?
Id suggest to keep everything but just add a cooldown to leave the circle so they cant attack and hide.
@asommers
The pull radius isn't the problem, it's fun to use in both PvP and pve. The issue is the absurd DMG the sword can output in PvP, as well as the reflect DMG. As a warr, getting the highest amount of kills in tdm and ctf simply by using a reflect shield and watching people die as they attack me isn't fun for anyone, and has caused a large amount of dps players to quit PvP. I also agree chain needs a slight nerf in PvP, as any 1v1 situation no other class has a chance of beating a warrior.
Nerfing the pull doesn’t make sense. Kraken aegis have the same range.
Nerf the reflection instead, so it isn’t broken in PvP while PvE use would remain unchanged.
<Elite Runners>
where are the old days of playing pvp without any procs?
can we nerf that? like warriors are way too op in pvp. as a rogue i need to wait for their jugg, healing shield, glow and then some use krak pendant, then theres reflect from rusk weap...
25% in pvp doesnt seem much on paper but its too much in game.
and its way too many procs where even cooldown doesnt restrict as it should.
and thats on top of a high HP and armor %
hopefully yall can remove / fix it to be more even.
thats all
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