Hi i will suggest you with a new feature the true enchantment
Just like the awakenings this ability will be the same option like them but instead will be a very powerful version of them because it will be simply only one per item, the awakening will change name from enchantments -> awakening abilities and the option will implemented inside the window of our items as enchantment.
There will be an extra symbol in our top left corner of our items and show us that's enchanted.
Enchantment will be happening only with enchantment gems.
The abilities from enchantments should be powerful version of awakenings simply because they're will be only one active enchantment each time.
Enchantment gems could be brought with platinum and with gold during event.
Enchantment abilities should be like the following and only available on each and certain items:
Weapon:
10% luck (every luck should be cumulative)
20% luck
100% luck (during appropriate event)
150% gold loot
200% gold loot
250% gold loot (during appropriate event)
25% lethality (during appropriate event)
5% leech (during appropriate event)
10% armour penetration (during appropriate event)
Ring:
10% luck
20% luck
75% gold loot
100% gold loot
25% haste (during appropriate event)
20m pickup radius
Amulet:
10% luck
20% luck
75% gold loot
100% gold loot
15% haste
Artifact:
10% luck
20% luck
75% gold loot
100% gold loot
50% ignore mana costs
Extra reroll from luck (independent of luck, during appropriate event)
Faster charging attack (during appropriate event)
Double gold loot drops from bosses or chests (during appropriate event)
Helmet:
Elixirs last 10% more time (during appropriate event)
Rare items appear more often (examples script of banished recipe, rahab recipe)(during appropriate event)
10% luck
20% luck
75% gold loot
100% gold loot
25% ignore mana costs
Armor
10% hp
10% mana
75% gold loot
100% gold loot
10% luck
20% luck
25% armor (during appropriate event)
Belt:
10% luck
20% luck
75% gold loot
100% gold loot
25% movement speed (stacking, during appropriate event)
10% chance to survive a fatal hit (during appropriate event)
Bracelet:
10% luck
20% luck
75% gold loot
100% gold loot
10% dex
10% int
10% str
25% dex (during appropriate event)
25% int (during appropriate event)
25% str (during appropriate event)
Remember we can only have one enchantment on each item and certain (unique as well) abilities should be available on certain event.
The abilities are examples and can be modified by devs
There is an example modified image I've made so how enchantments should work and where will be visible on details and a symbol on each item.
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