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    Design Department Cinco's Avatar
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    Quote Originally Posted by MaAaT View Post
    Maybe if instead of reflection it could counter attack like anky. If damage was based on own damagey, the proc dmg should be fine. This would need to be adjusted or disabled in pvp tho probably.
    That's a cool idea worth considering. I don't know if it'll be quite as popular as applying a 'burn' DoT similar to the other Rusk Dynamo stuff.

    Indeed, if the Rusk Dyanmo sword followed the same pattern as the others (hit more targets on charge, increase chance for target debuffs) it would be simplest.

    However, taking advice from some of the earlier posts in this thread: the Rusk Dynamo sword probably doesn't need anything apart from the pull and the target debuffs its already doing :-)
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    Quote Originally Posted by Cinco View Post
    That's a cool idea worth considering. I don't know if it'll be quite as popular as applying a 'burn' DoT similar to the other Rusk Dynamo stuff.

    Indeed, if the Rusk Dyanmo sword followed the same pattern as the others (hit more targets on charge, increase chance for target debuffs) it would be simplest.

    However, taking advice from some of the earlier posts in this thread: the Rusk Dynamo sword probably doesn't need anything apart from the pull and the target debuffs its already doing :-)
    Here’s a good idea for rusk sword proc standard and charged

    Standard attack: reduces 50% armor (25% in pvp) has a chance to apply rusk burn (like the mage/rog version)

    Charged attack: reduces 65% armor and damage (35% in pvp) has a higher chance to apply rusk burn damage that does damage over time each 0.5 secs for 5 secs, freezes afflicted targets for up to 3 secs and adds 100 primary stats to u and your allies buff lasts for 8 seconds and has 12 seconds of cool-down (but it adds haste in pvp by 20% for you and your allies)

    This should be a good thing to add (since everyone is hating on the reflection part it’s fun to me I pretty much enjoyed it as it was)

    Anyways can you update the proc duration on proc shield from 5 seconds to 7 seconds?


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