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Thread: New Feature - overall overhaul system

  1. #1
    Junior Member MarianaFox's Avatar
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    Arrow New Feature - overall overhaul system

    Hi i will suggest you with a new features for overall overhaul system of the game

    Maps, bosses, monsters, event and items (scaling):

    The new feature will implement an update that changes all mobs and bosses to scale with the matching level of all players, combined with the number X players and then divided by the same X players to reach the corresponding level for the map leveling of all mobs.

    Example:
    4 players playing together in map, X1 player is 86 level, X2 player is 81 level, X player is 36 level and X player is 5 level.
    System automatically combine the result numbers of all players (208) and then divide the result of the number of all players ÷4 (current players are 4) so the level of all mobs are in the current map is 52 level, so the equipment is also 52.
    If playing solo the mobs of all maps and events match the level of the solo player, X player is 22 level so do the monsters in the current areas are even in events so do the items.

    Equipment (scaling):

    All equipment should match the players level.
    We currently have tons of equipment that almost nobody uses if useless and some equipment are level 1 and was given by promo codes, that items are useless and looks like vanities, they're not useful by any player since they don't have any good stat except visual, all those items should be removed from game permanently, before that devs will pick 8 items of each class and another 8 of different types of weapons also they will make another 8 weapons for new implemented weapons like chacras, orbs and chained swords, so we now have 72 different weapons and another more or less for armours accessories etc, let's just say around 200 useful equipment for each class, every 10 levels and the players will use the next equipment for the appropriate level (1-10...80-86).
    A X player level 12 who have blocked xp and have go together with a friend X who level is 86 have looted a 49 level equipment, this item is locked by default unless player reach the same level of item to use it, there'll be an option with limit remover for the specific items with XXX platinums and once the players remove the limit for this only item they will available to use it if they got another 49 level they will be available to give another XXX platinums to remove the limit again.

    Maps modes (scaling +/-X of mode level):

    Maps will divided to 4 possible modes, easy mode, normal mode, hard mode (elite), infernal mode (hellish).

    Easy mode:

    Monsters and bosses are matching the players levels -5 levels from all mobs, example X player is 18 level then the mobs will be 13 level.
    Weak players with white or green equipment will love this mode.
    Monsters and bosses match the players level but they have very weak stats and can be defeated by weak equipments.
    Loot is absolutely pretty low tier but there is a low possibility to get better equipment to be able to fight in the next mode.
    The overall map of this mode is weak to help players get items on their level and there is no danger at all to get a fatal hit, very useful for hardcore characters who don't want to die from hydra or fly for example.

    Normal mode:

    Same as it is now, no changes at all except that equipment and monster levels match the player as mentioned above.

    Hard mode (elite):

    Same as it is now, no changes at all except that equipment and monster levels match the player as mentioned above.

    Infernal mode (hellish):

    Please don't go in this mode if you are weak player or hardcore.
    Monsters and bosses are the matching level of players +5 level, example X player is level 18 then the monsters are 23 level.
    Loot is far better than elite map, unique drops increases as well the bar from events give players more 15% points of the appropriate event currently are active.
    Loot is the most best of all modes.
    A permanent buff is active as long as players are inside the infernal map giving the following stats and debuff:
    Abyssal Curse (debuff is visible through buffs):
    -15% health
    -10% damage (stacking)
    -10% movement speed (stacking)
    -5% armor mitigation (stacking)
    -25 all primary stats
    +0.1 chance to instantly killed by the abyss debuff (increases as seconds passes).
    The debuff icon will be visible next to our buffs as it is attached by the end of the thread.

    Completing any map for first time gives titles, completing maps X number of specific number of times also gives another set of titles and badge after completed and ap (achievement points).

    Equipment limit breaker:
    If you get an equipment that is much bigger that your level you will now able to remove it's limit for the fee of XXX platinums and then you can use it at your level as you will originally be that level.

    Vendors (scaling):
    In each town they'll be vendors who will sell equipment of the surrounding areas matching level of maps (not players) and they will sell equipment (white, green, blue, purple) with gold, also they will have daily quests that will give scaling xp and gold for the players.

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    Last edited by MarianaFox; 05-25-2024 at 02:33 AM.
    🩷 Marianafox 🩷

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  3. #2
    Luminary Poster Encryptions's Avatar
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    Default

    Adding rng death to maps, nty. Btw those stat decreases won't be noticeable. Stuff similar and like this has been suggested probably 40 times by now.

  4. #3
    New Member greecekavalagr's Avatar
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    Thumbs up

    Approved sounds interesting and fair

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    New Member Faerygirl's Avatar
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    +1 for your idea seems interesting but also promising

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