Hmmmm,
People seem to favour a random number/dice roll type of game.
I played another MMO that had a dice roll game, inside the game. They applied the dice roll to a board game, the piece that moved, was your In Game Character. You used a type of in game currency to purchase dice rolls.
The game became a very lucrative revenue stream for the devs of that MMO. The board game was super popular, because the prizes on the board were very valuable in the game.
I understand that for AL to keep going into the future, the devs need to make a profit. If you guys don't make a profit, we don't have a video game to play.
A game like this has the "potential" to become a new revenue stream for you guys. The prizes on the board would have to be top notch in our game tho.
Like for instance, but not excluded to:
Corrupted jewel kit
Kraken Artifact
Vanity weapons
Etc, Etc.
You get the picture. The prizes have to carry that type of in game value, for it to be worth people's while to spend money on it.
Without going into detail about how it worked for that MMO, I can quickly demonstrate how it could work for AL.
You can use the existing maps as board designs. Some work would have to be done to add squares, and make them into a board game, however, the basic design is already there in the game. You could start here, and work your way through the entire map of Arlor, then the board game map would start over:
This game has a lot of maps, so the board game would never get boring.
As for the in game currency. Well, for our game that would be platinum. But, to keep it in AL fashion, how about we have a craftable dice roll token?
We could craft it from here:
At this screen, how about adding another option?
1. convert 5 incense fragments into 1 tradable awake gem kit.
or
2. convert 3 incense fragments into 1 tradable dice roll token kit?
Like I said before, this game became very popular with players, and a revenue stream for the devs.
I wasn't going to make this type of suggestion, but this seems to be what folks want, so here you go.
This may or may not work for Arcane Legends, but the suggestion is there if you want to use it devs.
Peace![]()
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