Originally Posted by
Evolt
Players who loose interests in this game are usually players who been with PL from the start or players who obtained all the basic achievements in this game. *With the release of Nuri and the introduction of guilds, longtime players had something new to look for, and perhaps find the interests they once had for this game, but this did not last long. *It is quite common to find a game with players wearing 4x pots farming now days, especially in sewers and Nuri I don't know why, and going through a run would take 2 minutes. *Players would play through then remake, and repeat this process over and over again. *Ultimately, they just want a good pink drop, but are they actually having 'fun' during the process? Most players are not. *
This game could be segmented into different categories in terms of gameplay, and players usually go through the process as listed below:
1) unlocking all the dungeons
2) completing all the quests
3) farming runs for items
4) pvp
*5) trading, guild, networking and any other elements of this game
*this is done throughout the entire process
1) unlocking all the dungeons is fun, but after you are done, it is done, this process does not take long
2) completing the quests is fun as well because you wouldn't know what the 'next' quest will be like and what items would rewarded, but the current balance between effort vs reward with some quests are quite poor
3) farming is fun initially and when there are good drops, but it could be really frustrating sometimes, and the process then is not fun at all, because players play like 'robots',*
4) pvp is fun initially, but the lack of maps,and pvp gameplay make players loose interests of it, the domination of certain class, make of characters does not help either
5) this is the added elements of this game, but it is not that 'fun', just time consuming
With these stated, here are some of my suggestions...
1) same with what wounded stated, add special badges for achievements, when enough achievements is obtained, perhaps there could be rewards? *I won't talk about this in more detail because wounded was very clear on this point. *Thanks wounded.
2) make more pot-restricted dungeons. *Similar to the frozen nightmares, there should be 'side-quests' for certain levels. *For example, for lvl 49-51 players restricted, with no pots, have a shadows dungeons with 500 enemies and 2-3 bosses. *The reward must be worthwhile though because this dungeon would be hard and time-consuming. *I remember when the sewers first came out, it was a pain to play through it and a dungeon could easily use me 100 potions and 25 deaths. *Pots weren't that common back then of course, it was hard but it was fun. *These dungeons have to be restricted by level though, because frozen nightmares was not fun when it was filled with level 50+ players. *If players want to farm these level-restricted dungeons, players must have a separate character for each one.
3) create some stat-restricted dungeons. *I know int bears and int birds are pointless in this game, (I actually have some though to wear different sets), and players with DEX or STR bear or bird would never consider re-spec, and they wouldn't care less for any int items in this game, but what if it is a requirement for side-quest dungeons with a special reward? *By doing this, players would actually pay more attention to different class items in this game and not just what is catered to their their stat-build. *They would need to respec or create a new character for these dungeons.*
4) create some class-restricted dungeons. *In most 'indoor' maps, castles especially, mages can dominate easily because enemies are kept closer together and spells are more effective. *In an open area though, mages are weaker. *Each class have it's advantages for certain maps. *The point of this though is ultimately get more players to try different classes.
5) pvp in game bonus. *There should be achievements in game which give you in-game bonus. *For example, if you have 3 kills, poison will be in affect for all enemy players for 5 seconds, if you have 3 death, you would have invisibility for 5 seconds...this is quite common in other pvp games...the above might be bad examples but you get my point.
6) create unique maps. *Creating a map is time consuming, but gameplay strategies are correlated to map design. *There used to be glitches in certain maps where players can hide behind a rock or wall to glitch the bosses. *This is strategy and it is what make certain maps unique. *Some examples, create some maze-like maps where these glitches can be applied, but make the maps extremely hard, where in game strategies must be applied. *Create 'torch' maps where visibility is limited and players really have to work as a team to get through. *These maps would limited solo domination of some players and rush through maps when weaker players lag behind. *Team-play.
7) create class-limited items. *Currently items are 99.9% stat-limited but not class-limited, having class-limited items would force players to create more characters on each class. *Only except I found was the new vanity in Nuri, which is limited to class.
8) introducing more classes. *I think this is the ultimate solution. *Having just three classes throughout is just not enough. *Some examples, 'traders' class, more gold drop, less xp gain in games, 'knight' class, more xp, less gold drop in games, 'magik' class, more spells to choose from, less stats gain...etc. *I'm really bad in creating class names but my point is stated. *
The character should be aligned as well, currently, there is a bird, a bear, and then an elf? Don't know why this is the case, but it's quite awkward. *Shouldn't elves go with ogres, humans, overlords...and not animals? *Shouldn't bear and bird go with other animals? Weird...
These are some of my ideas. *Introducing more dungeons is just a temporary solution, but the root of this problem is still not resolve. * What are your ideas and comments? *
Maybe we should start a threat on ideas on improving gameplay in general. If you think I've 'stolen' your thread wounded I apologize to you, but I was just about to start something similar as well.
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