Quote Originally Posted by Lazzer View Post
I'm talking about end game. Rusk, Blood etc. That's where all players who play this game end up eventually. Warr has AOE clear with Rusk pull and krak pull + Arti which is 10x more effective than a Rogues entire kit. Btw you don't need Rusk as warrior to be broken at clear. Even force works. Try it.

I said AOE like other classes meaning Mage has its own spamming of skills with tower and fire ball and rusk gun or orb, while Warr has Rusk spam AOE effect which pulls and shreds with Kraken and Arti.

And yes I did not bring up haste because for some reason STS is against it, thinking it will break Rogues. But the AOE (Area of Effect) clear is way better on Mage and Warrior than Rogue at end game, is what I am trying to say. Play Rogue maxed out toon and then Warrior, you'll see a huge diff in clear speed and how much you can clear.

Btw there is literally no point in comparing early or mid game any more because you either play the game and get decent items and end game gear or you end up not playing at all. For those at level 81 or lower, investing in a Rogue toon heading towards end game is a complete waste of time. I know because I did it.
I do have force hunter.. i have all tank gears, force hunter pull is weak compared to rusk, and the dmg is a lot lower i wouldnt use it in 86, but i dont think is fair to talk about rogue skills improvement since the difference u talking about its from gears and not skills, so u shouldnt ask for better skills imo, war is good because the gears, and its the class more gear dependent, i did try rogue btw, i felt good in it, could do anything the only annoying thing was the lack of survivability u have to be more careful, its easy to die, that being said, i do hope sts help rogues about this somehow, in the maintime u r enjoying tank so its good, wish u luck