
Originally Posted by
dmqp
Blood Chain
(Please note that I was testing and am using this weapon in a full Blood + SB set with good awakenings. On its own, the weapon might not look that good to some players. However, I see it as the final piece of the puzzle that completes my main damage set, and this feedback is for the weapon used in the latest gear set.)
What I Like:
- Stats growth with every level – Now, it really feels like I’m getting a stronger weapon with each level (a big improvement from spirit leveling).
- High DPS – The DPS on this weapon is on another level (the best DPS weapon for warriors in the game).
- Leveling – Not only do you give us a strong arcane weapon, but you also give us the option to improve it further. I really like this concept.
- Proc is perfect for bosses – The DoT is strong, the proc visual is cool, the proc lasts long, and it debuffs the target.
What Could Be Different?
- This applies to all Chain weapons: I do not like that when I hit mobs, they often dodge my attacks. I believe mobs should not be able to dodge hits from an arcane weapon.
Compared to the Blade, using the Chain feels like I’m wielding a light feather instead of heavy steel. What I mean is that when I use auto-attack with a Blade or Hammer, the attack radius is huge, and many mobs get hit. With the Chain, it doesn’t feel as effective.
- Poor performance against mobs – I’m used to the Rusk Blade.
Final Words
- I like this weapon, and in my opinion, it does not need further buffs. I enjoy fighting bosses in my full Blood-SB set and look forward to the next two Blood weapons (Aegis and Blade). I mentioned that the weapon lacks power against mobs, but I don’t see this as something that needs to be changed. I understand this weapon as being primarily focused on boss fights. For mobs, the Rusk Blade is strong enough, and I’ll use that instead.
- Even though I personally like the leveling concept and want to see it in the future, I must say it is very time-consuming. It will probably take a long time for some players to level up the weapon. I think one out of three arcane weapons can use this concept, but the other two should be released in their best form without requiring leveling.
Thanks!
Bookmarks