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  Click here to go to the first Dev post in this thread.   Thread: The Community Deserves Better

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    Quote Originally Posted by Mely Original View Post
    Meant to be a suggestion to the devs but obviously it got out of hand, sorry you had to read that homie ^.^


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    No worries , Hope Devs look into your suggestion to make the game better

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    Quote Originally Posted by Doctorgrind View Post
    No worries , Hope Devs look into your suggestion to make the game better

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    Thank you, means a lot


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    Quote Originally Posted by Encryptions View Post
    2 More issues I'll point out is 1: new players are relying on end game players to farm for them so they are able to make gold. A new player is unable to farm the main gold making maps unless they join random in elite indigo and follow people to the boss that clear the map for them. You can't farm for your self anymore, new players have been relying on end game players to farm for them for years.
    I understand AL is a "multiplayer" game but theres a difference in having to have people farm for you and you being able to farm for your self. Some players do get toxic and annoyed when they have to help random players who are unable to provide any assistance to the map and I see it happen alot.
    No this isn't me complaining about new players; having new players is a good thing. Its me complaining that they aren't able to enjoy the game by being able to do maps on their own without having to have people help them. Because not everyone is going to be able to find people to help them and they get stuck unable to do anything. *Being forced to have to find people to run maps for them as they follow behind.*
    Literally the only way to make gold in 2025 consistently.
    https://youtu.be/ZnYgkIbRhvg?si=JaTIiwAThJGVRaHP


    Issue 2: the economy.
    Your gold influx is insane. Lets take a look at some estimations, say 1000 people farm elite indigo every 5 minutes. Say those 1000 people loot on an average of 45k gold per run. That results in 1000 times 45000 which is 45million gold every 1-5mins. That results in 13-60BILLION gold added to the economy every day. Not sure if these numbers are accurate or close but since the playerbase seems to be 40k people daily- atleast 1k of them are farming maps. The inflation is becoming insane.

    My suggestion to fix: Lower gold drops slowly over time instead of increasing with each and every new map. Or something interesting, in the next expansion make gold loot useless overall for a year then make it useful again. Some story about how an evil presence has disabled gold loot for an entire year, the only way to make gold now is to farm jewels, farm rare items from bosses, farm items from the bosses to complete crafting recipes that take months to gather supplies for. I wished you guys would do another mauso type expansion except make it item based loot each floor you unlock instead of increasing gold drops.

    I mean if you have enough data to know what players are capable of make some type of world quest where we have to do something to unlock gold loot for Arlor again rather it be spend x amount of gold towards the void on store items, pet food, awake gems, any thing that results in gold being deleted in the void, have a world craft off event where we supply items to an npc as a community to craft the "Gold Chrysus" statue who had been melted down by the evil.
    Millions of crafting pieces that must be supplied by many players like some other games have.
    The game economy has multiplied by thousands over the past 10 years. Thats not good at all, honestly we shouldn't be needing to spend almost and over our player gold cap of 999m on 1 weapon.
    Plus old maps dont make any gold so by the time players reach lvl 65-71 everything in the millions which they dont have why dont they standerize each map having the boss drop 15-20k so if u want to enjoy old maps and get something out of it be fun cause running indigo and hedo is soo dam repitive


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    Quote Originally Posted by |Ares| View Post
    Merchants won't want anything to change in the game because current state benefits them so from the gameplay point of view their opinions shouldn't even be taken into consideration here. lol

    In terms of everything you stated in the OP Mel I'll give my 2 cents:

    1. Pay to win is heavily inflicted within this game's culture and it probably will remain like that for the sake of well... game making money. While AL doesn't really have that much predatory tactics (e.g Diablo Immortal) into shoving into people's eyes new content that can be easily accessible through purchases (currency) as getting the gears from the chests it is obvious that having a consistent rotation of gears locked behind the paywall makes it unbearable sometimes to keep up with having decent equipment to play the game. Reached the point where best gold loot set was straight up listed for 50$ in the store, therefore developers likely know what they're doing in terms of milking the community. Think it's first time when I saw Arcane weapons for tanks (Rusk blade or Blood chain) to be more expensive than any rogue weapon. In terms of gold; People are mad driven by gold loot anywhere at any time - Indigo is a wonderland at the moment.

    2. The gap between classes usefulness got slightly closed with the release of Blood star artifacts but then again yeah while all classes are OK in the state of pve, tank is the one thats benefitting the most out of every game adjustments as of right now.

    3. I've mentioned that above and yeah I agree. We went from having a decent set of arcane items for a long period of time (Kraken items) that could be upgraded over the time with awakes (well striving to get the better awakes at least) into Gear overload in terms of mythic, set and arcane items all at once. Some items being released as event exclusives unavailable to obtain later causing the said item (for example Rusk weapons) to skyrocket in prices. When eventually someone finally manage to obtain such weapon then there's something else being dropped either forcing you to spend money or making you spend time to farm the gold for it. Circle never ends, hell loop remains and it's been like that for a while now.

    4.The Pvp decline has been rapidly happening for long time now. Current pvp (not honor) is just about who procs first just to run around with all the items turned on and killing people before they can even react or defend themselves. While I'm not saying there isn't a skill factor to it (there's always someone that will just take advantage of it better than others) it's just not it for many people and I believe Pvp was most fun without having every item in your set to proc a different buff just for you to get a kill.
    In terms of class balance everyone know that tank can run up to rogue, slam the blood chain on the floor once and what rogue can do is just pick up the broken ribs off the floor and crawl to the corner screaming to stop.
    Some people still like to mess around in CTF and I don't really understand why has the map been put into requirement of having 10 people to open. It used to be 2 or 3 on each side long ago and I don't recall that was ever the problem. Removing the flag aps was basically reasoned by people saying that they can't access the rooms to do the flagging so instead of just letting people have the rooms open easier achievements themselves got removed. I mean it clearly states where developers stance is in this topic.

    That being side I don't really see anything changing in the game model any soon, as long as there will be people being okay dropping money on the game in its current state we'll have what we have right now.
    Once again, just to remind: Merchants have No say in terms of game development unless they speak on something that's related to actual gameplay, rather than hoarding 999x of something to sell it for triple that after a month or two. That's not gameplay, that's just system exploiting based on crippling economy.

    Tl;dr - Not much will change, people are upset, problems are obvious and visible but since there's money happening it's all good - but not for the "non-investing" playerbase.
    U 100% speak facts and iam a whale in the game Lmao if everyone stopped spending on crates were would people get arcs and mythics!?! Like i said in a post a while back idk if its deleted or what not but most mmorpg games drop top tier loot from bosses for free just has extremely low loot chance not like this game were only boss to drop arc equip was fly hydra and mecha anubis. In other mmorpg games the lootbox u bought from store had store eclusive op equipment better then boss dropped equip but this game has it missed up any good equipment or exluaive sets are bound to locked crates its messed up cause what if 1 day all whales stop spending were the hell would free to play players get the arcane heroic mythics items from?!? Obiviously not from the map or bosses


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    Quote Originally Posted by caabarader View Post
    I didn't even mention lb or loot during events, I just don't agree with the high gold influx, that's my opinion, whether you like it or not, won't change it, I don't care about lb, I don't care about the drop rate of x or y during the event, but it's a fact: if the jewel drop was easy, it wouldn't cost 400m, if running lb was easy, vanitys of lb wouldn't be reaching the billions.

    I don't have time to reach the top 10, I don't like remapping the same thing over and over again, but I like to invest, everyone does what they like.

    But when the subject involves aspects that are precious to the game community, it is necessary to talk, I'm not afraid to come out and say that gold loot in my opinion needs to be nerfed, even though I know I'll get hate for it.
    Quote Originally Posted by caabarader View Post
    People who complain about high items price are the same that are against the idea of nerfing gold influx, so let's keep like this until the next gear developed hit 10B worth value or when people actually discover what causes inflation.
    You talk like you’re above all this, but in reality, you’re just another piece of the system you claim to criticize. You say you “think about the game as a whole,” yet every word you type is about your own profits and investments. You benefit from the same gold-driven inflation you’re pretending to oppose, and the only thing you’re actually pushing is your own agenda.

    You’re acting like the issue is people complaining about prices, when the real problem is the cycle that makes those prices skyrocket in the first place. People aren’t mad just because things are expensive, they’re mad because the game is being designed in a way that forces them into an endless spending loop just to stay relevant. Meanwhile, players like you, who hoard and sell at absurd markups, pretend to be “thinking about the game” while doing nothing but exploiting the broken economy.

    And let’s be real, you’re not some selfless truth-speaker taking a brave stance. You’re just another merchant trying to sound intellectual while talking in circles. You claim you don’t care about leaderboards, drop rates, or event loot, yet here you are, invested enough to try and lecture everyone else about what “needs” to happen. If you truly didn’t care, you wouldn’t be here defending the system that benefits you.

    You want to feel important? Then actually say something that isn’t just thinly veiled self-interest. Otherwise, you’re just another merchant trying to sound enlightened while contributing to the exact problem you claim to recognize.

    -Skeleton


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    Quote Originally Posted by inflames33 View Post
    You talk like you’re above all this, but in reality, you’re just another piece of the system you claim to criticize. You say you “think about the game as a whole,” yet every word you type is about your own profits and investments. You benefit from the same gold-driven inflation you’re pretending to oppose, and the only thing you’re actually pushing is your own agenda.

    You’re acting like the issue is people complaining about prices, when the real problem is the cycle that makes those prices skyrocket in the first place. People aren’t mad just because things are expensive, they’re mad because the game is being designed in a way that forces them into an endless spending loop just to stay relevant. Meanwhile, players like you, who hoard and sell at absurd markups, pretend to be “thinking about the game” while doing nothing but exploiting the broken economy.

    And let’s be real, you’re not some selfless truth-speaker taking a brave stance. You’re just another merchant trying to sound intellectual while talking in circles. You claim you don’t care about leaderboards, drop rates, or event loot, yet here you are, invested enough to try and lecture everyone else about what “needs” to happen. If you truly didn’t care, you wouldn’t be here defending the system that benefits you.

    You want to feel important? Then actually say something that isn’t just thinly veiled self-interest. Otherwise, you’re just another merchant trying to sound enlightened while contributing to the exact problem you claim to recognize.

    -Skeleton


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    All I said was that gold influx should be nerfed, I didnt brought if I invest, that was brought by a stalker, I'm not the type of guy who goes there and says "hey look at me and what I sell". I don't know how would I benefit from gold influx changing, but I know what it causes and caused to game.

    Y'all can say that the only statement I brought here(nerfing gold influx) shouldn't be heard, but remember that if you aren't suggesting anything to change the game that you criticize yourselves, then you are being hypocrites.

    Skeleton- you can say I exploit the broken economy or whatever you want, feel free to report me, my ign is right there, nothing to hide nor be afraid of.

    ~Free speech~

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    Quote Originally Posted by caabarader View Post
    All I said was that gold influx should be nerfed, I didnt brought if I invest, that was brought by a stalker, I'm not the type of guy who goes there and says "hey look at me and what I sell". I don't know how would I benefit from gold influx changing, but I know what it causes and caused to game.

    Y'all can say that the only statement I brought here(nerfing gold influx) shouldn't be heard, but remember that if you aren't suggesting anything to change the game that you criticize yourselves, then you are being hypocrites.

    Skeleton- you can say I exploit the broken economy or whatever you want, feel free to report me, my ign is right there, nothing to hide nor be afraid of.

    ~Free speech~
    Ah, classic move, shifting the focus when you get called out. First, you talk about investing, how people buy your awakenings, and how you supposedly think about the game as a whole. But the moment someone points out how that contradicts your stance, suddenly it’s “I never brought up investing, that was a stalker!” Right.

    You say you ‘don’t know how you’d benefit from gold influx changing’ but let’s not pretend that lowering gold generation wouldn’t make existing wealth (which you clearly have) even more valuable. That’s the whole point, those who already have the assets would gain even more control over the economy while casual players struggle even harder to afford basic gear. Funny how that works, huh?

    And calling people hypocrites for criticizing the game’s state without offering a solution? That’s just lazy deflection. People have suggested solutions: class balancing, less predatory monetization, making gear progression more sustainable. You just choose to ignore those because they don’t fit your narrative.

    But hey, since you’re so confident in your stance, feel free to keep pretending you’re just a neutral observer with “nothing to hide.” Reality speaks for itself.


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    Quote Originally Posted by inflames33 View Post
    Ah, classic move, shifting the focus when you get called out. First, you talk about investing, how people buy your awakenings, and how you supposedly think about the game as a whole. But the moment someone points out how that contradicts your stance, suddenly it’s “I never brought up investing, that was a stalker!” Right.

    You say you ‘don’t know how you’d benefit from gold influx changing’ but let’s not pretend that lowering gold generation wouldn’t make existing wealth (which you clearly have) even more valuable. That’s the whole point, those who already have the assets would gain even more control over the economy while casual players struggle even harder to afford basic gear. Funny how that works, huh?

    And calling people hypocrites for criticizing the game’s state without offering a solution? That’s just lazy deflection. People have suggested solutions: class balancing, less predatory monetization, making gear progression more sustainable. You just choose to ignore those because they don’t fit your narrative.

    But hey, since you’re so confident in your stance, feel free to keep pretending you’re just a neutral observer with “nothing to hide.” Reality speaks for itself.


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    Feel free to read the whole thread.

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    Merchers should not have anything to say, as they do not contribute to the game in a positive way

    A lot of very good points have been made. I may not agree with everyone of them totally, but they are all valid and right



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    Quote Originally Posted by Oawaoebi View Post
    Merchers should not have anything to say, as they do not contribute to the game in a positive way

    A lot of very good points have been made. I may not agree with everyone of them totally, but they are all valid and right


    Amen


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    Quote Originally Posted by inflames33 View Post
    You talk like you’re above all this, but in reality, you’re just another piece of the system you claim to criticize. You say you “think about the game as a whole,” yet every word you type is about your own profits and investments. You benefit from the same gold-driven inflation you’re pretending to oppose, and the only thing you’re actually pushing is your own agenda.

    You’re acting like the issue is people complaining about prices, when the real problem is the cycle that makes those prices skyrocket in the first place. People aren’t mad just because things are expensive, they’re mad because the game is being designed in a way that forces them into an endless spending loop just to stay relevant. Meanwhile, players like you, who hoard and sell at absurd markups, pretend to be “thinking about the game” while doing nothing but exploiting the broken economy.

    And let’s be real, you’re not some selfless truth-speaker taking a brave stance. You’re just another merchant trying to sound intellectual while talking in circles. You claim you don’t care about leaderboards, drop rates, or event loot, yet here you are, invested enough to try and lecture everyone else about what “needs” to happen. If you truly didn’t care, you wouldn’t be here defending the system that benefits you.

    You want to feel important? Then actually say something that isn’t just thinly veiled self-interest. Otherwise, you’re just another merchant trying to sound enlightened while contributing to the exact problem you claim to recognize.

    -Skeleton


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    Well said Skeleton. I couldn’t have said it better if I tried.

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    Quote Originally Posted by Juanmiguels View Post
    It Is the negative tone of the post and complaining about everything. The game is more fun now than ever. Gold farming is at an all time high. You can PvP at many lvls and many of them require very little gold to jump in. Have you tried 76?

    I recommend that you stick to a single complaint in future posts, if you hate the game so much there are other games that might better suit you.
    Some of you really don’t care about new players. Old players will eventually retire, and since there are no new players, the game will eventually die. Is that so hard to understand? A new player can’t even buy No Awak Nox; they have to stick with legendary equipment.

    I came back after quitting for years, and Jesus Christ, it’s impossible to farm with 50% GL. I had mythic eggs from past Eggzavier events when mythics were actually valuable, and now what? Each egg is worth 5K at most. Having empathy won't kill you

    These numerous factors make progression impossible. it’s like they’re building a wall against new players. How do they plan to keep this game alive for much longer?

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    Quote Originally Posted by mikesito View Post
    Some of you really don’t care about new players. Old players will eventually retire, and since there are no new players, the game will eventually die. Is that so hard to understand? A new player can’t even buy No Awak Nox; they have to stick with legendary equipment.

    I came back after quitting for years, and Jesus Christ, it’s impossible to farm with 50% GL. I had mythic eggs from past Eggzavier events when mythics were actually valuable, and now what? Each egg is worth 5K at most. Having empathy won't kill you

    These numerous factors make progression impossible. it’s like they’re building a wall against new players. How do they plan to keep this game alive for much longer?
    Preach


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    Can't we just go back to when events were actually the main source of gold? You had to level up to the max and then had the same chances as everyone else to loot cool items. Gold loot could still exist, but as a secondary source with a nerf and a proper balance adjustment because right now, it's completely messed up. I miss the times were most events were actually worth it, now, nothing is worth except the main events. Personally, I would rather wait a 1 week or 2 more for a better event. I've quitted this game and came back 5 times, it's impossible for me to fully quit, ive developed a strange feeling with this game but it's really sad how new players need to spend 1k hours farming like bots with 50%gl just to set themself at the same pace as other.

    I miss the days when Arcane Legends was about PvP, events, and building a community. Now, it feels like everyone is just focused on gold loot or merching to keep up with the game. The game is nothing more than a collection of soulless accounts with no real goals beyond getting the latest sets and speculating on the market for personal gain.

    This isn’t the game I installed in 2015.

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    I don't know what STS's goals are or what's going on with them, but they used to care more about attracting new players. If I recall correctly, their last advertisement was from around 2010~2014.

    Have they really given up? Are they just going to squeeze the current player base dry, like they did with Pocket Legends?

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    Quote Originally Posted by mikesito View Post
    Can't we just go back to when events were actually the main source of gold? You had to level up to the max and then had the same chances as everyone else to loot cool items. Gold loot could still exist, but as a secondary source with a nerf and a proper balance adjustment because right now, it's completely messed up. I miss the times were most events were actually worth it, now, nothing is worth except the main events. Personally, I would rather wait a 1 week or 2 more for a better event. I've quitted this game and came back 5 times, it's impossible for me to fully quit, ive developed a strange feeling with this game but it's really sad how new players need to spend 1k hours farming like bots with 50%gl just to set themself at the same pace as other.

    I miss the days when Arcane Legends was about PvP, events, and building a community. Now, it feels like everyone is just focused on gold loot or merching to keep up with the game. The game is nothing more than a collection of soulless accounts with no real goals beyond getting the latest sets and speculating on the market for personal gain.

    This isn’t the game I installed in 2015.
    So true. And speaking of which.. You know what actually makes me laugh? Little details they change for no absolute reason but thinking "profit" for exemple, they removed the essence drop in event maps lmao.. why? I just spent 2b of gold to run top 10 for the Lovecraft event and i can't even loot some essence in the map. Seriously what is that?

    The worst, i just came back to the game last month after i quit for 5years. The main reason i run this even was to get the badge and title for the new aps. News flash, i just found out they are tradable so i run this reason for what exactly? Because those really bad designed vanities, badge and title doesn't worth the 2b i just spent. And their new gem? Real joke. Sek and i ran this event none stop on the Fleet elixir for 2 weeks and none of us, nor my other friends looted a single gem. The top lb doesn't worth it, its just a show off to see your name on top for 2weeks.

    The badge and title "TOP LB" is tradable but they make us BOUND to your account a 600m weapon (Chakram for APS) which gonna be useless in 2months? You can clearly tell they being careless and full of nonsense. And by ignoring this post just proves me nothing gonna change.

    Well, good luck new players!

    P.s Change your designer because those vanities are sad and feels like Roblox caliber. We want vanities that worth it such as Ice spirit, medusa, yeti! [Ect]


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    Quote Originally Posted by Mely Original View Post
    So true. And speaking of which.. You know what actually makes me laugh? Little details they change for no absolute reason but thinking "profit" for exemple, they removed the essence drop in event maps lmao.. why? I just spent 2b of gold to run top 10 for the Lovecraft event and i can't even loot some essence in the map. Seriously what is that?

    The worst, i just came back to the game last month after i quit for 5years. The main reason i run this even was to get the badge and title for the new aps. News flash, i just found out they are tradable so i run this reason for what exactly? Because those really bad designed vanities, badge and title doesn't worth the 2b i just spent. And their new gem? Real joke. Sek and i ran this event none stop on the Fleet elixir for 2 weeks and none of us, nor my other friends looted a single gem. The top lb doesn't worth it, its just a show off to see your name on top for 2weeks.

    The badge and title "TOP LB" is tradable but they make us BOUND to your account a 600m weapon (Chakram for APS) which gonna be useless in 2months? You can clearly tell they being careless and full of nonsense. And by ignoring this post just proves me nothing gonna change.

    Well, good luck new players!

    P.s Change your designer because those vanities are sad and feels like Roblox caliber. We want vanities that worth it such as Ice spirit, medusa, yeti! [Ect]


    ꧁༺ �������� / ���������� ༻꧂

    Thats actually so true - we ran really much and this 10 min. 10 plat elixir had no effect at all, 2500 runs with elixir and 1x 10% GL - Stone and I invested much more for those vanitie which have no worth. But at least the medusa, ghost, frank sets have a really good design and are worth 50 bil. Eventhough there are still more available than those Top 10 items.

    Makes no sense in my opinion. Since Ghost Medusa, Spectre Golem and Spectre Mummy (all recoloured) the only good vanity were Red Ohnii Sets & Polar Sets -and thats 8 years difference inbetween those- hope they try to change that in future

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    Quote Originally Posted by Mely Original View Post
    So true. And speaking of which.. You know what actually makes me laugh? Little details they change for no absolute reason but thinking "profit" for exemple, they removed the essence drop in event maps lmao.. why? I just spent 2b of gold to run top 10 for the Lovecraft event and i can't even loot some essence in the map. Seriously what is that?

    The worst, i just came back to the game last month after i quit for 5years. The main reason i run this even was to get the badge and title for the new aps. News flash, i just found out they are tradable so i run this reason for what exactly? Because those really bad designed vanities, badge and title doesn't worth the 2b i just spent. And their new gem? Real joke. Sek and i ran this event none stop on the Fleet elixir for 2 weeks and none of us, nor my other friends looted a single gem. The top lb doesn't worth it, its just a show off to see your name on top for 2weeks.

    The badge and title "TOP LB" is tradable but they make us BOUND to your account a 600m weapon (Chakram for APS) which gonna be useless in 2months? You can clearly tell they being careless and full of nonsense. And by ignoring this post just proves me nothing gonna change.

    Well, good luck new players!

    P.s Change your designer because those vanities are sad and feels like Roblox caliber. We want vanities that worth it such as Ice spirit, medusa, yeti! [Ect]


    ꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂
    This is true. Idk what happened to the lb’s these past few years but most have been lackluster besides a few. I know sts can make good vanities like Medusa, ice spirit etc. take a look at this ursoth event the sets in the crate are nice, these are the type of sets that lb players want, but no lb gets a set of weapons. All the nice looking vanities now are in crates and lb gets nothing worth running for. The bare minimum for a top 10 or top 5 lb should be a set. Not a bunch of weapons since when did this become the norm? Lovecraft and now ursoth.

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    Quote Originally Posted by Mely Original View Post
    Hey Devs,

    I hope this message finds you well. IÂ’ve been an active and dedicated player of Arcane Legends for a long time, and I truly appreciate the work thatÂ’s been put into making this game what it is today. However, IÂ’m writing to express some deep concerns and frustrations that many of us in the community are feeling, and I believe itÂ’s essential to address these issues before they damage the gameÂ’s long term health.

    1. The Pay-to-Win Environment
    ItÂ’s become increasingly clear that the game is shifting towards a pay-to-win model, where the more you spend, the better your chances of succeeding. Players are now spending thousands of dollars on in game items, only to be faced with items that lose their value incredibly quickly. The introduction of the awakening system is a prime example of this. The costs are astronomical, yet the chances of getting meaningful upgrades are so slim that it feels like a gamble rather than a progression system.

    This has created an environment where those with deep pockets dominate, leaving players who cannot afford to spend money at a massive disadvantage. ItÂ’s frustrating to see how little skill matters when compared to wealth in this game.

    2. Imbalance in Classes
    Another significant issue that has been plaguing the game is the current state of class balance. The warrior class, which was traditionally meant to be a tank and support for DPS, has become overpowered to the point of absurdity. With the changes of skills/procs/awakens, particularly with the introduction of haste/reduction in cooldowns, warriors can now dish out as much damage as DPS classes (if not more) ItÂ’s not uncommon to see warriors with ridiculous amounts of damage output, capable of one tapping DPS players, which completely undermines the class balance.

    More specifically, the Jugg ability has taken things to a new level. Warriors can use Jugg way to frequently now, that their cooldowns barely matter. This results in warriors staying on Jugg indefinitely, rendering it nearly impossible for a DPS to deal any significant damage. A warrior with Jugg on almost all the time, especially with increased damage output, is borderline invincible, and the balance between classes is severely disrupted. Warriors were never meant to deal this much damage, they were designed to protect and support DPS, not out-damage them. This shift is a massive frustration for many players and needs to be reconsidered. It's the whole point of having multiple classes in a game, a different input from a player to another one.

    3. The Constant Need to Upgrade and Luck-Based Systems
    The constant need to upgrade gears and awaken them is overwhelming. The depreciation of item value is alarmingly fast. After spending significant time and gold to complete a set, players are already being forced to upgrade again without even having the chance to enjoy their current gears. This constant cycle of upgrading at high cost is disheartening and discourages players from fully enjoying the game.

    The community understands that games need to offer paid content to keep the servers running and the game alive. However, the overwhelming focus on paid content and the lack of reliable rewards has become incredibly frustrating. ItÂ’s not just about spending money, itÂ’s about not knowing whether spending $2000 on a single item will actually guarantee you something worthwhile. This has turned the game into a gamble, and for many players, itÂ’s no longer fun or rewarding to invest this kind of money. This not only diminishes the sense of achievement but also discourages new players from joining, as they realize quickly that skill and effort no longer guarantee success.

    4. The Decline of PvP in the CTF Map
    It almost feels like an intentional effort to kill the PvP Capture the Flag (CTF) map. First, the PvP leaderboards were removed years ago, then the 10k flag achievement (which many of us spent years grinding for btw) was taken away. Now, with the recent changes, the map requires eight players in the lobby just to open the doors. Before, we could rejoin over and over until the match started, allowing us to actually enjoy some VS battles. The CTF map holds a deep nostalgia for OG players, and we miss playing in it. Why has it been made so unnecessarily difficult to access? If the goal was to revive PvP, this change does the exact opposite. Instead of forcing players away from a beloved game mode, why not find ways to bring it back to life?

    Request for Action
    I urge you to take a step back and seriously consider the direction the game is headed. We want to see Arcane Legends return to its roots, where skill, strategy, and dedication are the driving factors of success, rather than the size of a playerÂ’s wallet. Players shouldnÂ’t feel that theyÂ’re being forced to spend excessively to remain competitive or keep up with the gameÂ’s constant changes.

    Arcane Legends has one of the most loyal communities of any mobile game. Players have been here since 2012, and many still play or continue to return year after year. WeÂ’re not just casual players, weÂ’re passionate about this game. And as a longtime player, I can tell you that weÂ’re still here because we believe in its potential. But that potential will only be realized if the game returns to its roots and stops prioritizing profit over player experience.

    Thank you for your time and consideration.


    ꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂
    Hello Mely! Let me introduce myself. Im Nasx and I come from Pocket legends (I’ve never played Arcane legends other than playing up to L6)and have been playing PL since 2010. I have the most TOP 10 LB placements for events in the game and been 1st to Cap L105 and L115 and well over 200k PvP kills combined on toons so u can see my passion and experience in the game. For some reason I was curious about why Arcane legends is doing so well and out preforming PL and seen your post and I feel for you. I want you to understand that this problem will only be the start. Developers are no longer worried about making the gameplay the best experience/enjoyable, yes companies need income to sustain but that’s the thing they are bringing in income and players are spending massive amounts for STS too only majorly profit and Make game KILLING changes while ignoring the community THAT MADE THEM absolutely killed the best mobile mmo PVP any game has seen. Currently there’s not a single level in pocket legends PvP that’s enjoyable and there’s so many options/levels to choose. STS can EASILY fix this and I really do mean EASILY but it goes against their profits. You see, STS goes based off what brings them in the most money they could have an active game and that alone will keep income coming in and keep servers up. BUT Instead they choose the greed option, understand that if STS goes under tomorrow and all games are dead they won’t need income for a very very long time. I’d like to talk about your concerns, one being the new gear system and spending massive amounts just to use it until next event comes and same thing over and over and over. Let me tell you it will only get worse 100% and eventually that system will bleed into your PVP (I have no idea what the state PvP is in your game) but if it’s good it will only be met by greed and will be burned down to the ground. I’m not kidding if you log into PL and check the PVP kills LB you will see people with 200k+ on one toon and these kills were all before 2020 majority being 2011-2017. The game did not just die out of no where, it’s VERY clear what killed it -GREED. The past 3 years PL’s events have been same for each and every event having the same top 10 rewards,badges,vanity when people are spending MASSIVE amounts on the game, they can’t even balance caps PvP because they are still introducing items that are P2W that have been planned months and months in advance, it’s a system of profit and profit only that’s why I felt the need to reply to this. I really do understand your frustration as an OG player to a game and had experience the game in every way so you know what made the game good ORIGINALLY and why it brought in so many players. I appreciate your post I could almost copy paste your thread in PL’s forum. Don’t listen to everyone responding to you with nonsense about u don’t even farm gold or “dadada” it’s all ignorance and people just want to combat for no reason but be careful because what you REAP, you SOW and they will find out the hard way. I thank you if you actually did take the time to read this sorry about the format and grammar I didn’t have much time for this but I felt I needed to tell the truth as someone who’s at the VERY TOP level of PL. unfortunately this thread will never be responded to by devs and better yet they will act like it’s not here. And if you could respond and tell me what devs type here on arcane forums so I can check in from time to time would be amazing, Thanks for everyone’s time, -Nasx

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    Wow reading all these complaints and concerns really saddens me, you guys are experiencing the same thing PL players went through and it did not end well unfortunately. PL has no new players because how “impossible” it is to advance past a certain Level without any help from whales. I’ve spent well over 50B PURE trying to help new players and unfortunately still didn’t keep the game active, 50B would be the equivalent to around 700-900b in arcane legends from what I’ve seen, nobody has 50B in PL and if they do it’s in items. I really do feel for you AL Players it’s like I’m from the future, history does indeed repeat itself especially when $$$$ is the main priority.

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