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Thread: DoT in Bio

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    Default DoT in Bio

    This post i want ask ,DoT in bio only influenced by nature damage ,The Weapon Blood Have 35% Nature Damage from Dps so this Damage include calculate for DoT or no? Or Only Jewel Damage calculate for DoT?Name:  IMG_20250228_145243.jpg
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    If you ask whether the" (35% nature)" buffs bio set dmg then the answer is no.

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    Quote Originally Posted by MaAaT View Post
    If you ask whether the" (35% nature)" buffs bio set dmg then the answer is no.
    So if no ,Only a Jewel Bio can buff of set elemental ?Its mean Point of Nature Damage can buff only with jewel?

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    Quote Originally Posted by MaAaT View Post
    If you ask whether the" (35% nature)" buffs bio set dmg then the answer is no.
    Oh wow


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    Quote Originally Posted by Danielwij23 View Post
    So if no ,Only a Jewel Bio can buff of set elemental ?Its mean Point of Nature Damage can buff only with jewel?
    The 35% from weapons isn't elemental damage buff, but 35% of it's damage is nature damage, the other 65% are normal damage.
    The DoT of bio pieces are Influenced by nature damage %(The one u get from blood helm proc, for example).

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    Quote Originally Posted by caabarader View Post
    The 35% from weapons isn't elemental damage buff, but 35% of it's damage is nature damage, the other 65% are normal damage.
    The DoT of bio pieces are Influenced by nature damage %(The one u get from blood helm proc, for example).
    That would make 8/8 blood star set usless cauze each gear buffs elemental dmg by 5% which ur wrong then cause why would devs have 8/8 set if elemental dmg wont buff the weapon?


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    Quote Originally Posted by caabarader View Post
    The 35% from weapons isn't elemental damage buff, but 35% of it's damage is nature damage, the other 65% are normal damage.
    The DoT of bio pieces are Influenced by nature damage %(The one u get from blood helm proc, for example).
    Not true.

    Blood weapons have 35% nature damage. (45% with 8/8 blood star set)
    Blood items with %nature damage will affect the nature damage of the blood weapons.

    Let's say I have 50K damage.
    45% of that is nature damage which is 22.5K damage.
    If all my blood star items together give like 150% nature damage.
    Than that 22.5K goes to 33.75K damage.

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    Quote Originally Posted by Wizzzaq View Post
    Not true.

    Blood weapons have 35% nature damage. (45% with 8/8 blood star set)
    Blood items with %nature damage will affect the nature damage of the blood weapons.

    Let's say I have 50K damage.
    45% of that is nature damage which is 22.5K damage.
    If all my blood star items together give like 150% nature damage.
    Than that 22.5K goes to 33.75K damage.
    So what part of what I said is not true? Because I said the same thing as you, minus the math part.

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    Quote Originally Posted by Americanarmy View Post
    That would make 8/8 blood star set usless cauze each gear buffs elemental dmg by 5% which ur wrong then cause why would devs have 8/8 set if elemental dmg wont buff the weapon?


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    Where did I say blood pieces elemental damage % doesn't benefit weapon nature damage?

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    Quote Originally Posted by Wizzzaq View Post
    Not true.

    Blood weapons have 35% nature damage. (45% with 8/8 blood star set)
    Blood items with %nature damage will affect the nature damage of the blood weapons.

    Let's say I have 50K damage.
    45% of that is nature damage which is 22.5K damage.
    If all my blood star items together give like 150% nature damage.
    Than that 22.5K goes to 33.75K damage.
    The maffs dont maffs

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    Quote Originally Posted by caabarader View Post
    Where did I say blood pieces elemental damage % doesn't benefit weapon nature damage?
    I quote wrong person LOOL


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    Oke guys ,let me resume of this case ,so Nature damage have 3 part ,
    1. The called ,Point Of Nature Damage This Damage we can see by status and get them from jewel elemental (Like a Picture)
    2. The called ,% of Nature damage This Damage we can see too by status and get them from elixir or item.blood (Like a Picture)
    3. The called ,Damage Of Nature This Damage we can't see by status ,lke a weapon blood have 35% Damage Of Nature auto calculate by our damage ,example we have 100.000 Damage ,35.000 For Damage of nature and 65.000 For Damage Normal Name:  IMG_20250228_230833.jpg
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    Quote Originally Posted by Danielwij23 View Post
    Oke guys ,let me resume of this case ,so Nature damage have 3 part ,
    1. The called ,Point Of Nature Damage This Damage we can see by status and get them from jewel elemental (Like a Picture)
    2. The called ,% of Nature damage This Damage we can see too by status and get them from elixir or item.blood (Like a Picture)
    3. The called ,Damage Of Nature This Damage we can't see by status ,lke a weapon blood have 35% Damage Of Nature auto calculate by our damage ,example we have 100.000 Damage ,35.000 For Damage of nature and 65.000 For Damage Normal Name:  IMG_20250228_230833.jpg
Views: 241
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    I'll try to explain it very simple.

    So like you said, we have 3 different types of nature stats:
    -Point of nature
    Each elemental item has flat elemental damage as base stats. (10/20 on each item I think)
    And elemental gems give 10/20 (can't remember lol) elemental damage (flat elemental damage)
    So the flat elemental damage base stats + elemental gems flat elemental damage = total point of nature damage.

    When you use an elemental build and no blood weapon then you have to make sure all your items have full elemental gems.
    Because that's where you will get all your elemental damage from. And this is also the amount of elemental damage that your total %elemental damage will be based off on.

    For example:
    You have 500 flat elemental damage from gems and base stats. (point of nature damage)
    And 100% elemental damage.
    That means your damage will be doubled so you will have 1000 flat elemental damage.

    Short words, %elemental damage is affected by total flat elemental damage (point of nature damage) and that will decide how much more flat elemental damage you will get bonus.

    If you use a blood weapon, you will have 35% (45% from 8/8 set) of your total damage as nature damage.
    This means that you will have to get as much %elemental damage as possible.
    To stack up onto the 35% from the blood weapon.

    You also want high primary stats. So %primary stats awakes and primary jewels.
    Charged blood weapon attack is also based on primary stats.
    Most of the blood star items have %elemental damage base stats and proc/buffs.
    These will stack up onto your 35% (45%) on your blood star weapon.

    Like I explained earlier,
    The higher damage and %elemental damage you have, the higher your total flat elemental damage.

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    My brain hurts reading of all of those infos

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    How come star beast wep alone can deal dmg to mythic elder wood cursed mobs that are immune to all dmg type besides elemental when sb dont even have any elemental stats at all


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    this whole thread and several others like it are sterling examples of why this game needs to eliminate the pokemon mechanics

    at 12 years old it is ALREADY a rube goldberg machine before this bs

    end it with this expansion for the better of the game
    \m/____( >. < ‘ )____,\m/
    Suentous
    Chivalrous Union

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    Yes it helps more the better tho wep armor and arti are the best slightly above kraken n helm imo

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    I have question,Would it still be okay if we just use 4 out of 5 pieces of the elemental set?

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    Quote Originally Posted by caabarader View Post
    So what part of what I said is not true? Because I said the same thing as you, minus the math part.
    Just ignore this pro sir

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    Quote Originally Posted by Gabriel67 View Post
    My brain hurts reading of all of those infos
    ������ me too. I read back and forth cant get a clear picture what they mean. Devs should take it

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