Many other games like Dota and Fortnite have (had) this concept implemented as a monitisation model, some more succesful than others. One I encountered myself was the Hero Pass and Yak Tracks in Runescape. The implementation of the Hero Pass and the effect it has on the microtransaction aspect of the game has caused controversy within that game's community though. I don't really see that becoming a problem within AL, since the game games and communities are very different.
Players here don't seem to have a problem with (further) monetisation as long as they get value for their money, also looking at the recent thread about "The Community Deserves Better". I also like that you've proposed a 'free' track. Personally I think it could a good idea, provided that it doesn't negatively impact the gap between f2p and p2p too much, better if not at all. It should also be worth the time and effort for the developers, as it could potentially come at the cost of developing other new content. Cosmetics could be suitable rewards. Very sensitive subject nonetheless. As soon as paying players get too much of an advantage (e.g. xp boosts, global boosted droprates), it would upset the community (and me) logically.
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