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Thread: Why mage the worst class !?

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    Default Why mage the worst class !?

    Why are wars so buffed and rouge way better than mage , why did you give rouge invincibility shield and war infinite jugg while you gave nothing to mage to recompense that , ive been using mage for 11 years i dont wanna switch class only cuz you nerfed mage and buffed other classes this is a mobile game and not 1800-1900 racist America !
    I suggest you lower the mage shield cooldown or add 1.5sec more invincibility make shield be invincible without needing to charge it or add invincibility aura 2sec to charged heal same as war heal has ! Or you can just nerf war and rouge make war jugg only to give immunity to stuns if its charged also heal only to give shield if charged and lower the immunity buff by 2 sec also make rouge invincibility shield only appear if rouge charged razor’s , its either nerf war and rouge or buff mage . Shield and invincibility should only be a mage thing why give it to war and rouges as well .
    Hope you fix mage class cuz i don’t recall any lv cap where mage has been top class . And im talking about mage performance in pvp map . Thank you !
    Last edited by Fropi; 03-19-2025 at 02:28 PM.

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    Default

    Where's the suggestion?

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    Default

    Just added sey

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    Damage is the problem for mage class.
    Buffing shield is useless.
    And don't you dare say that mage class has curse.
    Warrior class is OP in every single aspect and needs nerfing.
    Or balance mage and rogue class closer to warrior class.

    Warrior class shouldn't deal the most damage.
    Now they survive the longest and deal the most damage.
    That'a not what a warrior class should be.

    Warrior class is for surviving only.
    Lot of health, normal damage and healing skill.
    Staying alive while healing the team and dealing constant normal damage.

    Rogue should is all about fast attacks.
    Should be the best class for single target fights.
    Like boss fights mainly.
    They lack health and mana.
    Which warriors only lack mana and mage only lacks health.
    Rogue needs a buff in one of these to make it less challenging for them.
    Increase their damage for single target fights.
    They should have the strongest damage for single target fights.

    Mage class is about supporting the team.
    Fighting big groups of mobs and trapping them.
    Nerfing their damage/armor/health.
    Making it easier for warrior and rogue class to help fighting.
    Mage class should be the best class in multiple targets fights.
    They should have a bit less damage than warrior class.
    Mage skills should make up for the damage difference to balance it out.

    My suggestions:

    >Rogue class
    Better damage single targets
    Buff in health or mana (probably mana)
    Better skills

    >Warrior class
    Nerf in damage
    Nerf in skills
    Nerf in gear buffs/procs/stats
    But keep it balanced

    >Mage class
    Better ultimate skills
    Better procs/buffs on items (more multiple targets based)

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    Default

    War ult is really broken on pvp

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    Default

    I've been thinking about it for a long time. Why did the warrior get 6x str? no one thought what the consequences would be? 6x life would be cool. on the other hand the rogue gets a poor arrow xd yes yes nice development of the game.


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    Default

    Quote Originally Posted by Adek Nakal View Post
    War ult is really broken on pvp
    Ong

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    It's really not balanced in pvp but more because of the survival aspect. We can stay alive longer and land more attacks. Everyone does insane damage. Sts balanced damage out for pve and now it's this. I don't want it to change in any format because it's fun being a war but it's not balanced at all. Now you really need to play differently. Wars are usually the most dangerous ones in the map. If you work as a team it's fine. 1v1 it's an issue. It's 8 wars in a map now. All procing and running away from each other.

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    Default

    Y’all cry o lot about warriors

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    It's almost as if anything related to Pvp nowadays is irrrelevant and there wasnt 450 threads complaining about the same thing already with literally the same outcome - nothing's gonna happen.

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    the relevance of class division in this game was up to cap 71, then all this turned into a pursuit of stat enhancement. do not look for logic in pvp, it is not relevant and the developers do not respond to problems in this branch.

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