Quote Originally Posted by Nev3r View Post
Right now, tank is owning every maps with its op ultimate, imagine tanks hittin million damage with that ult, isnt it insane? Warriors arent supposed to hit like a rog, its supposed to tank alot of damage and relatively be tanky and not deal some freaky damage that can finish the boss within seconds.

And yes i do agree with both ultimates of mage, shield is useless, energize is useless either since we already got alot of haste as OP said above, which capped at 70%.

Atleast give the rogs and mages an additional damage to cope up with tanks, which is ruinin lb rn, one example is seasonals and hardcore since only warrior can do cursed maps because of that insane ultimate, and currently ruining the competitiveness of it.

Imagine an additional 5-6j aps for them since they can solo up to 12 stacking curses , while mage and rog are having a hard time doing individual ones.

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Problem with wars is that they do a lot of dmg, and with jugg they r unstoppable, they cant be stunned slowed or killed while on jugg, and thanks to haste they are constantly on jugg, also the ulti ofc its super broken with new blood items, with war i can literally clean elite indigo in one proc thanks to rusk, also one of the events that shows class unbalances is temple, last temple we all seen wars score.. xD, but the real problem is in pvp, wars are gods in pvp, diff between classes is too big rn, but i dont want to go off topic, my thread is not about nerfing war, i want the system skills to be adjusted, too many useless ultimates, expcially for mages, and too many useless skills upgrades, with irrelevant chances to activate effects and with useless effects at all.