Results 1 to 6 of 6

Thread: Skills revamp

  1. #1
    Member
    Join Date
    Mar 2023
    Posts
    167
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    17
    Thanked in
    10 Posts

    Default Skills revamp

    Hello everyone, first of all, this is meant to be a construtctive thread, i want to see the game improve and its not meant to be pure negative criticism,my goal is to offer my feedback and ideas.
    That being said, lets start, i think the current skill system tree its not good, it need improvements, im talking mainly about skill upgrades mostly(but not only), most of them are pointless, for example here we can see one of windmill upgrades
    Name:  Windmill.png
Views: 169
Size:  729.9 KB
    it gives 15% chances of pulling enemies... im not a fan of "chances" when we talking about a skill, because its so unreliable, but atleast make it any relevant chance, 15% is too low expecially for a skill with such a long cd, same thing with mage lightning
    Name:  Lightning2.png
Views: 171
Size:  764.2 KB
    the conditions here are strict already, because the skill must kill a mob for it to activate the effect, and the chances are also too low to be any relevant.. 25% if charged, the game have a fast gameplay nowdays with procs and haste and speed sets etc,we rarely charge a skill nowdays, and even if we do it, its for what? 25% chance? and the upgrade dont help much 5% uncharged and 10% its not good enough, also many skills have this "armor debuff" upgrade... which is totally useless like here
    Name:  Lightning.png
Views: 168
Size:  742.7 KB
    a 10% armor debuff which is useless mostly, i tested it, and it doesent stack with weapons proc or pets passives etc..
    or what about war axe bleeding update?
    Name:  Axe.png
Views: 166
Size:  747.7 KB
    25% chance of bleeding.. again its a really low chance, expecially for a long cd skill like axe.. but its also useless, i mean we have axe mastery that guarantee bleeding anyways, i dont see the point of this upgrade.
    Then last i want to talk about ultimates, are becoming a bit outdated with the fast game play we have, but they do have an use in some content still, but i think mage ulti energize need a rework now
    Name:  Ulti.png
Views: 162
Size:  675.1 KB
    we alrdy have tons of haste... and since it caps at 70% its really pointless, i mean i alrdy have 40% haste only from my set and pet lol with procs i alrdy go up 70%... and usign this ulti give me just a 1 or 2% extra haste, whats the point of it then? I wont speak about rogues, because i dont play that class since years, so i let others add on that topic, waiting for feedbacks

  2. #2
    Member
    Join Date
    Apr 2018
    Posts
    134
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    20
    Thanked in
    12 Posts

    Default

    +1

    //11chars

  3. #3
    Forum Adept
    Join Date
    Jan 2025
    Posts
    254
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default Mage and Rog Ulti

    Why only warriors can have x3 + 15 secs immortality and x6 Str?

    Otherwise rog have ulti that is useless, same with mage~ 2 seconds shield is another useless ultimate.

    All Class should have atleast primary stats multiplier so we can get along with other class. Warriors can easily finish cursed maps with ease while the other 2 are having a hard time, imagine having 2 op ults while other class have bad ones.

    Ultimates for mage and rog needs to be revised and have a choice to have a stats multiplier as well.


    Sent from my iPhone using Tapatalk

  4. #4
    Member
    Join Date
    Mar 2023
    Posts
    167
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    17
    Thanked in
    10 Posts

    Default

    Quote Originally Posted by Nev3r View Post
    Why only warriors can have x3 + 15 secs immortality and x6 Str?

    Otherwise rog have ulti that is useless, same with mage~ 2 seconds shield is another useless ultimate.

    All Class should have atleast primary stats multiplier so we can get along with other class. Warriors can easily finish cursed maps with ease while the other 2 are having a hard time, imagine having 2 op ults while other class have bad ones.

    Ultimates for mage and rog needs to be revised and have a choice to have a stats multiplier as well.


    Sent from my iPhone using Tapatalk
    I do agree with u about mages ulti, mage got the worse ultimates, the only one that could have a use is the meteor for some additional dmg, energize as i said its outdated, and the shield its too small wont do much.... and the immunity to pull effects 2s? 2s fr??? its alrdy not so useful this immunity to pulls.. should add something else, but also the duration is too small, while tank can be immortal for 15 seconds with x3 str.. its mind blowing, i mean, im ok that tank have to get the best ulti in the game, because they lack any dmg skills, fine let them have best ultimates, but the other classes need good ultimates too, rogue atleast have a skill that does a ton of dmg.. that being said, i cant agree with stat multiplier for mages and rogues, because mage and rogues are a different class, as i see it, war its the class that buff itself with hp/dmg/armor/crits etc, its the distinctive peculiarity of this class, while mage peculiarity is debuffing enemies, like with curse or ice bolt, time shift etc, rogue one is to do a lot of dmg with crits and dodges attacks, so i dont think giving mage and rogues something that belong to tanks is the right thing, we need different ultimates that are good. Also i want to remind that this thread its not only about ultimates, but skills in general, theres a need for a rework.

  5. #5
    Forum Adept
    Join Date
    Jan 2025
    Posts
    254
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default

    Quote Originally Posted by sectioned View Post
    I do agree with u about mages ulti, mage got the worse ultimates, the only one that could have a use is the meteor for some additional dmg, energize as i said its outdated, and the shield its too small wont do much.... and the immunity to pull effects 2s? 2s fr??? its alrdy not so useful this immunity to pulls.. should add something else, but also the duration is too small, while tank can be immortal for 15 seconds with x3 str.. its mind blowing, i mean, im ok that tank have to get the best ulti in the game, because they lack any dmg skills, fine let them have best ultimates, but the other classes need good ultimates too, rogue atleast have a skill that does a ton of dmg.. that being said, i cant agree with stat multiplier for mages and rogues, because mage and rogues are a different class, as i see it, war its the class that buff itself with hp/dmg/armor/crits etc, its the distinctive peculiarity of this class, while mage peculiarity is debuffing enemies, like with curse or ice bolt, time shift etc, rogue one is to do a lot of dmg with crits and dodges attacks, so i dont think giving mage and rogues something that belong to tanks is the right thing, we need different ultimates that are good. Also i want to remind that this thread its not only about ultimates, but skills in general, theres a need for a rework in general.
    Right now, tank is owning every maps with its op ultimate, imagine tanks hittin million damage with that ult, isnt it insane? Warriors arent supposed to hit like a rog, its supposed to tank alot of damage and relatively be tanky and not deal some freaky damage that can finish the boss within seconds.

    And yes i do agree with both ultimates of mage, shield is useless, energize is useless either since we already got alot of haste as OP said above, which capped at 70%.

    Atleast give the rogs and mages an additional damage to cope up with tanks, which is ruinin lb rn, one example is seasonals and hardcore since only warrior can do cursed maps because of that insane ultimate, and currently ruining the competitiveness of it.

    Imagine an additional 5-6j aps for them since they can solo up to 12 stacking curses , while mage and rog are having a hard time doing individual ones.

    Sent from my 2107113SG using Tapatalk

  6. #6
    Member
    Join Date
    Mar 2023
    Posts
    167
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    17
    Thanked in
    10 Posts

    Default

    Quote Originally Posted by Nev3r View Post
    Right now, tank is owning every maps with its op ultimate, imagine tanks hittin million damage with that ult, isnt it insane? Warriors arent supposed to hit like a rog, its supposed to tank alot of damage and relatively be tanky and not deal some freaky damage that can finish the boss within seconds.

    And yes i do agree with both ultimates of mage, shield is useless, energize is useless either since we already got alot of haste as OP said above, which capped at 70%.

    Atleast give the rogs and mages an additional damage to cope up with tanks, which is ruinin lb rn, one example is seasonals and hardcore since only warrior can do cursed maps because of that insane ultimate, and currently ruining the competitiveness of it.

    Imagine an additional 5-6j aps for them since they can solo up to 12 stacking curses , while mage and rog are having a hard time doing individual ones.

    Sent from my 2107113SG using Tapatalk
    Problem with wars is that they do a lot of dmg, and with jugg they r unstoppable, they cant be stunned slowed or killed while on jugg, and thanks to haste they are constantly on jugg, also the ulti ofc its super broken with new blood items, with war i can literally clean elite indigo in one proc thanks to rusk, also one of the events that shows class unbalances is temple, last temple we all seen wars score.. xD, but the real problem is in pvp, wars are gods in pvp, diff between classes is too big rn, but i dont want to go off topic, my thread is not about nerfing war, i want the system skills to be adjusted, too many useless ultimates, expcially for mages, and too many useless skills upgrades, with irrelevant chances to activate effects and with useless effects at all.

Similar Threads

  1. Hardcore revamp
    By Naaabmage in forum AL Suggestions
    Replies: 2
    Last Post: 03-22-2024, 09:10 AM
  2. Revamp of Skills
    By avelinojaime in forum AL Suggestions
    Replies: 7
    Last Post: 12-29-2022, 03:17 AM
  3. Revamp
    By Muuufasa in forum AL Suggestions
    Replies: 2
    Last Post: 12-14-2020, 12:11 PM
  4. Revamp
    By Phoenixking in forum PL Suggestions and Feedback
    Replies: 3
    Last Post: 07-25-2011, 03:08 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •