+1
This FORCEBREAKER literally just KNIGHT ENERGY SABER 2.0. HAHAHAHAHAHA
putting cooldown on rusk/force weapon is bad!
This FORCEBREAKER cannot even pull on basic attack & warrior won't benefit from knock back of this 2 phase charge attack cuz war is close range, unlike rog and mage. yk what I mean
@asommers @Cinco @Chessbunny
Please rework/buff these , players spent their money for this to get disappointed is unbearable.
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Yes, they proc blood aa and just go. Even with the dagger or staff. No switching. The stats and damage with the arti proc just melts the mobs. Clear indigo left side in one aa proc. Not saying you can't do it with other gear just that the new wep looks good to clear tougher maps.
Good to clear tougher map??? Dude, what are u talking about? I've tried it to clear lb mobs in kt4 it nowhere as good as star beast aegis. Force breaker aegis struggle to clean those mobs. comparing to star beast aegis only one proc and all those mobs gone. I didn't use any blood gears or kraken for both testing. I'm just try to see the damage output of those weapon alone and i could say :
Star Beast aegis > forcebreaker aegis
& If u tryna say it good for elite hedo. Nah it isnt. I've also tried it with my element set & i could conclude that:
(Elem set + Star Beast hammer) > (elem set + Forcebreaker)
It Totally worthless & also if u try to say it is for pvp then why the proc have Elite damage??? These weapon are absolutely created for pve. However, it didn't work any better.
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The only thing the new daggs do is for some reason they seem to make blood arti proc more consistent for rogues at the map start. After the arti procs you'd be better off running the map with speed set and Blood chaks because the chaks have speed built in unlike the daggs. Plus blood chaks give you 3/3 blood set bonus with more speed unlike the daggs. Ig the use is to easy proc blood arti but I highly doubt the devs would put this in the game just for that. Its for real a useless piece of gear atm
Currently it's damage output is like sb daggs but without an aoe so sure the first hit is nice because of the pull after that might as well fight the mobs bare fist xd
Honestly, stop saying new arcane weapons are just for "variety" if they end up being worse than old or lower level ones. what's the point of adding new stuff if it's not even usable in real gameplay? it's a waste of time and effort grinding or spending plat on items that just sit in inventory.
Take the rusk sword from last year, it had a crazy mob pull and actually felt worth using. Now you release the rusk shield, but the pull is super weak and almost useless. Both are endgame weaps, they should at least be on the same level of impact. Calling it "variety" doesn’t justify making new weapons that are clearly underpowered.
(ノಥ益ಥ)ノ ┻━┻ IGN: ieif
Weap really god if u combine with sb dag proc on hedo does 20-30m per tick
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Makes sense but if u proc breaker proc itself and use its dot and proc buff its straight poop. Dot is too weak and proc duration too short and buff duration too short plus u canr stack weapon buff with other weapons so usless still wven tho its looks so op the buff is usless on a weak Dot effect/duartion but the 100% cosmic dmg is op with blood star chak proc regarless the weapon itself is in need if a dire rework
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Last edited by Americanarmy; 05-03-2025 at 03:21 PM.
Yeah, and the mechanism is bad too especially for war. Why would war want to push mobs away & how can we kill it if we are close range fighter? If it's rog or mage i can understand that, since rog & mage can't sustain high damage unlike war
Compared to other past years rusk and force it have better mechanisms & it doesn't have any cooldown or restriction on how many mobs to pull(sword)
Latest arc weapon should have improvement rather than downgrade
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I guess the staff could use a buff
Nothing gonna change from force breaker weapon?
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