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  Click here to go to the first Dev post in this thread.   Thread: Feedback: 86 Arcane Forcebreaker Weapons

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    Default Your right

    Quote Originally Posted by danialazhad63 View Post
    The forcebreaker weapons are underperforming. In term of pulling capability & damage, it left far behind Star beast aegis. Also those elite damage,armor and crit dmg have no use since it really bad at dealing damage. Even with 250 cosmic it still useless compared to star beast aegis which requires no cosmic still deal more damage and stronger pulling capability. I don't understand what the point of releasing these weapon if it's totally worst than what we have currently.

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    Your right +1

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    Quote Originally Posted by danialazhad63 View Post
    The forcebreaker weapons are underperforming. In term of pulling capability & damage, it left far behind Star beast aegis. Also those elite damage,armor and crit dmg have no use since it really bad at dealing damage. Even with 250 cosmic it still useless compared to star beast aegis which requires no cosmic still deal more damage and stronger pulling capability. I don't understand what the point of releasing these weapon if it's totally worst than what we have currently.

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    Plus 1


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    Default

    Quote Originally Posted by danialazhad63 View Post
    The forcebreaker weapons are underperforming. In term of pulling capability & damage, it left far behind Star beast aegis. Also those elite damage,armor and crit dmg have no use since it really bad at dealing damage. Even with 250 cosmic it still useless compared to star beast aegis which requires no cosmic still deal more damage and stronger pulling capability. I don't understand what the point of releasing these weapon if it's totally worst than what we have currently.

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    +1


    This FORCEBREAKER literally just KNIGHT ENERGY SABER 2.0. HAHAHAHAHAHA

    putting cooldown on rusk/force weapon is bad!

    This FORCEBREAKER cannot even pull on basic attack & warrior won't benefit from knock back of this 2 phase charge attack cuz war is close range, unlike rog and mage. yk what I mean

    @asommers @Cinco @Chessbunny
    Please rework/buff these , players spent their money for this to get disappointed is unbearable.

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    Quote Originally Posted by xfrarjjise View Post
    This guy said pvp. Really? Pvp. L.O.L.

    Yea the top pvp players been testing it, its decent there. No joke

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    Quote Originally Posted by Statsonly View Post
    Yea the top pvp players been testing it, its decent there. No joke
    So can mages kill 7/6 kraken armor/immo brace warrior with SB shield?

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    Quote Originally Posted by dorshe View Post
    +1


    This FORCEBREAKER literally just KNIGHT ENERGY SABER 2.0. HAHAHAHAHAHA

    putting cooldown on rusk/force weapon is bad!

    This FORCEBREAKER cannot even pull on basic attack & warrior won't benefit from knock back of this 2 phase charge attack cuz war is close range, unlike rog and mage. yk what I mean

    @asommers @Cinco @Chessbunny
    Please rework/buff these , players spent their money for this to get disappointed is unbearable.

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    Yeah arcand energy saber
    But it is F 300m+
    That is 300m too much for this kind of sheet

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    Yes, they proc blood aa and just go. Even with the dagger or staff. No switching. The stats and damage with the arti proc just melts the mobs. Clear indigo left side in one aa proc. Not saying you can't do it with other gear just that the new wep looks good to clear tougher maps.

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    Quote Originally Posted by capeo View Post
    Yes, they proc blood aa and just go. Even with the dagger or staff. No switching. The stats and damage with the arti proc just melts the mobs. Clear indigo left side in one aa proc. Not saying you can't do it with other gear just that the new wep looks good to clear tougher maps.
    I agree with this the wep is op with blood arti buff helps arti alot and kills boss quick too if you know how to use proc wisley should be good for hedo since its a cosmic beast


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    Quote Originally Posted by Tekila View Post
    So can mages kill 7/6 kraken armor/immo brace warrior with SB shield?

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    Nope, but that's because wars are op

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    Quote Originally Posted by capeo View Post
    Yes, they proc blood aa and just go. Even with the dagger or staff. No switching. The stats and damage with the arti proc just melts the mobs. Clear indigo left side in one aa proc. Not saying you can't do it with other gear just that the new wep looks good to clear tougher maps.
    Good to clear tougher map??? Dude, what are u talking about? I've tried it to clear lb mobs in kt4 it nowhere as good as star beast aegis. Force breaker aegis struggle to clean those mobs. comparing to star beast aegis only one proc and all those mobs gone. I didn't use any blood gears or kraken for both testing. I'm just try to see the damage output of those weapon alone and i could say :

    Star Beast aegis > forcebreaker aegis

    & If u tryna say it good for elite hedo. Nah it isnt. I've also tried it with my element set & i could conclude that:

    (Elem set + Star Beast hammer) > (elem set + Forcebreaker)

    It Totally worthless & also if u try to say it is for pvp then why the proc have Elite damage??? These weapon are absolutely created for pve. However, it didn't work any better.

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    Quote Originally Posted by capeo View Post
    Yes, they proc blood aa and just go. Even with the dagger or staff. No switching. The stats and damage with the arti proc just melts the mobs. Clear indigo left side in one aa proc. Not saying you can't do it with other gear just that the new wep looks good to clear tougher maps.
    The only thing the new daggs do is for some reason they seem to make blood arti proc more consistent for rogues at the map start. After the arti procs you'd be better off running the map with speed set and Blood chaks because the chaks have speed built in unlike the daggs. Plus blood chaks give you 3/3 blood set bonus with more speed unlike the daggs. Ig the use is to easy proc blood arti but I highly doubt the devs would put this in the game just for that. Its for real a useless piece of gear atm
    Currently it's damage output is like sb daggs but without an aoe so sure the first hit is nice because of the pull after that might as well fight the mobs bare fist xd

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    Honestly, stop saying new arcane weapons are just for "variety" if they end up being worse than old or lower level ones. what's the point of adding new stuff if it's not even usable in real gameplay? it's a waste of time and effort grinding or spending plat on items that just sit in inventory.

    Take the rusk sword from last year, it had a crazy mob pull and actually felt worth using. Now you release the rusk shield, but the pull is super weak and almost useless. Both are endgame weaps, they should at least be on the same level of impact. Calling it "variety" doesn’t justify making new weapons that are clearly underpowered.
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    Quote Originally Posted by danialazhad63 View Post
    Good to clear tougher map??? Dude, what are u talking about? I've tried it to clear lb mobs in kt4 it nowhere as good as star beast aegis. Force breaker aegis struggle to clean those mobs. comparing to star beast aegis only one proc and all those mobs gone. I didn't use any blood gears or kraken for both testing. I'm just try to see the damage output of those weapon alone and i could say :

    Star Beast aegis > forcebreaker aegis

    & If u tryna say it good for elite hedo. Nah it isnt. I've also tried it with my element set & i could conclude that:

    (Elem set + Star Beast hammer) > (elem set + Forcebreaker)

    It Totally worthless & also if u try to say it is for pvp then why the proc have Elite damage??? These weapon are absolutely created for pve. However, it didn't work any better.

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    I was taking about the rogue and mage versions. I know sb aegis has a better pull/debuff. For war this thing is basically a new toy to mess around with.

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    Weap really god if u combine with sb dag proc on hedo does 20-30m per tick


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    Quote Originally Posted by Americanarmy View Post
    Weap really god if u combine with sb dag proc on hedo does 20-30m per tick


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    For rog yeah, for war and mage it isn't. Rog got higher damage that's why the scaling is high.

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    Default Feedback: 86 Arcane Forcebreaker Weapons

    Quote Originally Posted by danialazhad63 View Post
    For rog yeah, for war and mage it isn't. Rog got higher damage that's why the scaling is high.

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    Makes sense but if u proc breaker proc itself and use its dot and proc buff its straight poop. Dot is too weak and proc duration too short and buff duration too short plus u canr stack weapon buff with other weapons so usless still wven tho its looks so op the buff is usless on a weak Dot effect/duartion but the 100% cosmic dmg is op with blood star chak proc regarless the weapon itself is in need if a dire rework


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    Last edited by Americanarmy; 05-03-2025 at 03:21 PM.

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    Quote Originally Posted by Americanarmy View Post
    Makes sense but if u proc breaker proc itself and use its dot and proc buff its straight poop. Dot is too weak and proc duration too short and buff duration too short plus u canr stack weapon buff with other weapons so usless still wven tho its looks so op the buff is usless on a weak Dot effect/duartion but the 100% cosmic dmg is op with blood star proc regarless the weapon itself is in need if a dire rework


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    Yeah, and the mechanism is bad too especially for war. Why would war want to push mobs away & how can we kill it if we are close range fighter? If it's rog or mage i can understand that, since rog & mage can't sustain high damage unlike war

    Compared to other past years rusk and force it have better mechanisms & it doesn't have any cooldown or restriction on how many mobs to pull(sword)

    Latest arc weapon should have improvement rather than downgrade

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    Quote Originally Posted by danialazhad63 View Post
    Yeah, and the mechanism is bad too especially for war. Why would war want to push mobs away & how can we kill it if we are close range fighter? If it's rog or mage i can understand that, since rog & mage can't sustain high damage unlike war

    Compared to other past years rusk and force it have better mechanisms & it doesn't have any cooldown or restriction on how many mobs to pull(sword)

    Latest arc weapon should have improvement rather than downgrade

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    I agree i dont think devs looking at this thread at all hahaha


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    I guess the staff could use a buff

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    Nothing gonna change from force breaker weapon?

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