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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

  1. #301
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    Also do enchanted eyes stack? The description does not state it.

  2. #302
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    when will the next set of blood weps come out

  3. #303
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    Ty Sir


    Sent from my iPhone using Tapatalk

  4. #304
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    We need a clear upgrade from the star beast weapons with the remaining 2 blood weapons. I currently have 10 weapons favorited and can't use them all. 12 is just going to make it worse. Jewels alone is out of hand. Enough variety and choices. We can't use all the gear out now let alone adding two new weapons. I don't want to move jewels around just to run maps. I don't want to redo my hotbars to run maps. I don't want to reset my load outs to run maps. Give us clear choices for what is best and let us focus on those instead of 10 similar weapons.

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  6. #305
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    Stronger weapons are dead last on the list of things this game needs. Existing blood weapons already give 10k more damage than myth and dominate pvp. That is way too powerful already. Other elemental weapons shouldn't get any stronger.
    We can clear maps using different weapons, even older ones, and that's a good thing. You can run indigo, events, hedo, and even do some pvp with the same 4-5 loadouts. Every single map in the game is a cakewalk, probably because there are people who don't want any loadout swapping.
    But to stay on top, one must do something more complicated than visiting plat store and opening enough lockeds to equip a full set. Optimizing one's loadouts is another part of doing well in this game. No single weapon or set premade by devs should work as the ultimate solution if you want maximum efficiency.
    The real problem with older weapons (at least as far as I can see) seems to be with weapons that proc damage buffs. Damage buff procs easily outperform all other procs due to the sheer amount of stacking damage multipliers aswell as the fact that most skills/weapons in the game benefit from them. Warriors' sb, mage's aquaris, all classes' kraken - they are all about damage buffs, and people often claim they outperform newer stuff.
    It is easy to say that you don't want any nerfs, but the inevitable result of that approach is worse game balance.

  7. #306
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    make the daggers hit targets in a bigger area and give a visual effect when hitting multiple enemies like rusk sword. besides that weapon works well :=D

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