So after a week of rolling this build and grinding from 13-22 I began to see that as I played more and became familiar with the spawns and kiting on my iPad I noticed that even against mini bosses I could out run them using GS and if they hit me with a knockdown that I could pop Sing to counter them till I got back up. With the short CD on KR I believe that moving 2(possibly 3) points out to boost the DMG of GS, allowing for better burst damage when combined with GR, can make you more combat viable. Unless you are going for mad speed with your runs keeping KR capped doesn't seem to be completely necessary just take a minute and get your mana and HP back up when you drop below 50% on either.
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