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  Click here to go to the first Dev post in this thread.   Thread: Event Issues

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    Default Event Issues

    "Issues regarding event zone"

    Hello, STS Devs. Regarding this event with the new changes, I noticed that not many players have looted the Badges. About 1-2 players have looted so far? There is a major decline in players running the event map constantly.

    Would it be possible to slightly increase the loot chances for Badge since they've, since not a lot of players are running this event map.

    Also, can you add in the Enemy Counter so we'll know if we missed a few eggs or not.

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    Spacetime Studios Dev Futumsh's Avatar
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    Verified badges are dropping at the intended rate. It's meant to be rare.

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    But you mentioned before the badge was supposed to be easier drop thats why we cannot make map 2 or map 3 on our own . It seems contradictory :/ can you provide info on how much easier this badge drop is compared to void heart badge

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    Alright, just a suggestion, given that I'm sure a few players still don't have a Napalm carbine prior to running the event. Could it be possible to change how the AOE damage of the Flamethrowers works? And make it similar to that of a Napalm Carbine. It could also serve as a Napalm alternative for players who can't afford one. If levels of the weapon are an issue, you could make it so the AOE change can only affect higher level Flamethrowers.

    Sent from the Vending Machine in Cycorp.

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    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by Appraise View Post
    But you mentioned before the badge was supposed to be easier drop thats why we cannot make map 2 or map 3 on our own . It seems contradictory :/ can you provide info on how much easier this badge drop is compared to void heart badge
    It *is* easier to drop, roughly corresponding to the extra time it takes.

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    Spacetime Studios Dev Futumsh's Avatar
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    Closing. Working as intended as far as I can tell.

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