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  Click here to go to the first Dev post in this thread.   Thread: Increase base HP of Rog / Mage

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    Default Increase base HP of Rog / Mage

    Before I get hate, hear me out..

    I compared my damage to a warrior friend with same stats (Me: 4,190 DEX, War friend: 4,170 STR)
    Same gears, very similar awakes, and he dealt same damage as me.

    The thing is they do that as they have double HP and Armor than Mages / Rogues, so why not make Mage / Rogue just a little bit more tanky to compensate?

    I mean +15% more HP to base stats

    And trust me, this even wont be enough to close the imbalance between the classes, but its a start.

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    Idk how or where u tested this... i played all classes, rogues and mages have way more dmg than tank, expecialy mages with curses on boss... tanks do way less dmg, as a mage i do bosses like a charm, as a tank i run maps without worrie too much about die, but do significant lower dmg at boss (Without the ultimate). That being said, its true new procs help wars to do their part of dmg, and im glad, so i dont mind if sts want buff hp of rogues and mages (as i play mage myself).

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    go build all str if are not a war.

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    +10050 the gap is only growing

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    +1


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    This is on the list of things to consider.

    -ALS

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    Quote Originally Posted by sectioned View Post
    Idk how or where u tested this... i played all classes, rogues and mages have way more dmg than tank, expecialy mages with curses on boss... tanks do way less dmg, as a mage i do bosses like a charm, as a tank i run maps without worrie too much about die, but do significant lower dmg at boss (Without the ultimate). That being said, its true new procs help wars to do their part of dmg, and im glad, so i dont mind if sts want buff hp of rogues and mages (as i play mage myself).
    i beg to differ . go hardcore mode and you lmk how charming you are using your technique on bosses


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    Quote Originally Posted by Megatr0n View Post
    i beg to differ . go hardcore mode and you lmk how charming you are using your technique on bosses


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    What hardcore have to do with what he said? I answered his statements, hes wrong saying tanks does same dmg as rogues and mages, ik this for a fact, i play mage and its broken to kill bosses, with tank is not as good end.

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    Quote Originally Posted by sectioned View Post
    What hardcore have to do with what he said? I answered his statements, hes wrong saying tanks does same dmg as rogues and mages, ik this for a fact, i play mage and its broken to kill bosses, with tank is not as good end.
    hes wanting mage and rogues to have more health . go hardcore mode and warriors can solo every map and elite map . rogues and mage need to sit behind a warrior . no matter what statement you were answering , doesnt solve nothing .


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    there is no need for rogues and mages basically . just remove them from game


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    Instead my suggestion to solve this is to nerf everything so no elite map can be soloed in 30 sec using procs and set switch only. Especially potals.

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    Quote Originally Posted by Tekila View Post
    Instead my suggestion to solve this is to nerf everything so no elite map can be soloed in 30 sec using procs and set switch only. Especially potals.

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    that would be unfair for those who dont have the aps


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    Quote Originally Posted by Megatr0n View Post
    that would be unfair for those who dont have the aps


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    Those APS can be adjusted to the slower pace aswell

    Anyway i always though that they were pretty dumb like 1000 times the same boss what the hell is that if it is not the définition of boring?

    New aps are cooler like the pool stuff or mechadryon stuff.



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    Default Increase base HP of Rog / Mage

    Quote Originally Posted by Tekila View Post
    Those APS can be adjusted to the slower pace aswell

    Anyway i always though that they were pretty dumb like 1000 times the same boss what the hell is that if it is not the définition of boring?

    New aps are cooler like the pool stuff or mechadryon stuff.



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    so you know the task is slow and boring . but you want sts to make them slower . your crazy XD


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    Mages and rogues do not need more health this would just make the classes more of the same. Imo would be better to seperate them more so a class has a purpose.

    And trust me those 1k aps for Elder are awful to do buffing them or nerfing equipment isn't the answer its way too late in lvl 86 for that.

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    Quote Originally Posted by imfeared View Post
    Mages and rogues do not need more health this would just make the classes more of the same. Imo would be better to seperate them more so a class has a purpose.

    And trust me those 1k aps for Elder are awful to do buffing them or nerfing equipment isn't the answer its way too late in lvl 86 for that.
    right now wars do the job of every class . tanks like it should , deals damage like a rogue , and heals better than a mage (also giving invincibility to party) .


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    yes thats what I mentioned already a year ago. I hope this year they gonna nerf warrior or buff rogue and mage. If I wouldnt be so loyal to my rogue I would have switched already 20 times to Warrior.

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    Default Increase base HP of Rog / Mage

    +1 elo , i am loyal to mage forever . any game ill always go mage whether its pocket legends , or skyrim . mage forever even if we are underpiwered


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    Quote Originally Posted by Megatr0n View Post
    so you know the task is slow and boring . but you want sts to make them slower . your crazy XD


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    Yes i personnaly do not do them because i dislike this kind of APS the most.

    No added value and unhealthy.

    I would prefer to do 100 Times a boss 10 times harder to do than 1000 times a one shot boss like now.

    Same for mobs.

    It is never to late for good changes in a game.

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    agree. The game still isn’t balanced between classes. But I do see that STS is trying, especially with how the new arcane weapons have different procs and buffs for each class.

    I just hope every class has a clear role and purpose, but still has a fair chance to beat one another.

    For example:
    - Warriors rely on heals, high HP, armor, and stuns. Even if their damage isn’t huge, those abilities give them a real shot at winning fights.

    - Rogues, with lower armor and HP, depend a lot on speed and burst damage — maybe with built-in leech ability to help them survive while escaping the fight zone.

    - Mages should be able to attack from more longer range, with strong DoT skills and teleportation to keep distance.

    Whatever STS has planned next, I just hope it makes the game more intense and balanced.

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