Quote Originally Posted by Shebee View Post
Op you might be right with my idea.
I guess my point is that we cant have hp, dmg, weapon speed, dodge, crit and hit rating in one attribute.
In my opinion the hit% is a bit too much for a pocket mmo anyway.
You've got the right idea though. If hit% depended on dexterity, agility, and focus though it would be much more acceptable!