I understand what you're getting at regarding needing enough credits just to keep playing. Unlike PL, it's hard to get by with what little credits are earned to buy essential stims needed from one run to the next. I think this is done in part by the devs so that we fail to resist temptation and buy stims using plat and save our credits. In PL I had no problem earning enough credits for potions, but such is not the case with SL. As a result I often see people holding back from using their skills because they either don't want to use up their mana or take aggro for fear of needing to use an hp stim bc the engi won't heal or another person in the group won't use a single skill to take aggro off the engis back. Whether you agree with the original poster regarding the rise and fall of the auction house economy, I think we can agree that it is hard for most to make money in this game just to sustain playing. I see a lot of people holding back from using skills simply because they have very few stims. That's a lot of great game play potential thrown to the wind because of the way the devs priced the stim packs to the ratio of credits earned for the average player. The average player isn't going to be making huge bank auctioning items...not everyone can be so lucky. It's sad when even the engis won't heal. That frustrates me both in my role as engi and also commando. I just keep reminding myself that people mostly hold back on skill use, even the most important ones for essential game play bc of the way the game was designed. Then I also remind myself that I am lucky to have what I have which may be more than others but not much, and try to find people willing to use their skills and keep doing runs with them. My main is an engi but I also love playing comm, I have a char in every class but an engi that doesn't heal is the absolute worst (to me) because as comm it really gets expensive to play...and as engi I feel fortunate to play with comms conversely willing to take aggro back so that I don't get smothered into the ground.
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