Name: Monk/Brawler/Frog
New Stat: Chi - Required for new weapon types. Chi Directly affects H/S, M/S.
Weapon Type Used: Fists/Boxing Gloves/Claws/Guantlets/Staves [Leaning more towards defense vs. offense. Dps mainly obtained through skills, some exceptions would apply such as the use of poisonous
claws for example].
Description: "
Everyone has a spirit that can be refined, a body that can be trained in some manner, a suitable path to follow. You are here to realize your inner divinity and manifest your innate enlightenment." -
Morihei Ueshiba
Monks are the masters of hand-to-hand combat relying on their martial arts training to see them through difficult times. The Monk is the only class that has the ability to perform several mini combos (not necessarily the same existing combos) without the assistance of the other three classes, sacrificing large ammounts of both health and mana to perform such feats (think of a long chain of skills in which dps escalates vs. large spike damage). The Monk can also buff his party by increasing dodge, Hit%, H/S, or M/S in return, losing health and mana regen for these types of buffs. They also have several types of immunity like abilties that negate debuffs such as slow, root, dots, etc, and can counter an enemies attack. Without the proper timing or use of their skills, the Monk will quickly find themselves at deaths door, but if they can practice self restraint and discipline they will become a useful allies against the foes of Alterra.
Specialized in: None.
Key Points: [Non-AoE Abilties] [Combo Masters] [Sacrificial Skills] [No Self Heals] [Counter Attack Abilities]
One possible pink weapon set for this class: Wart Tattoos of the Toad, Wart Knuckles of the Toad, Wart Arm Wraps of the Toad or Knuckles, and Wart Robes of the Toad.
One possible vanity: Bug Necklace (Dragonfly, Spider, Fly, etc).
If Developers were to make this a class, and you created one of your own characters, what would you name it? Fenghuang.
Why do you think your class should be made?
- Extra buffs that work along the side of other class buffs (always a plus in my book).
- This class adds a chess game feel and brings a whole new layer to the game. This class is more catered towards the seasoned Pocket Legends player, but anyone could pickup this class so long as they abide by the whole Yin & Yang concept.
- In PvP I imagine this class being, who does what and when. The Monk is going to have predict what the other player is going to do and adjust accordingly in order to win. While the other player is monitoring the health of the Monk waiting for that crucial moment to strike.
- AND it's a freaking FROG, hello!!
For the most part I believe I hit all the main reasons why I would love to have this class in the game. Really I wrote this up to start the juices flowing for other contestants and I'm interested
to read the other entries. I probably should of been more specifics on all the abilities but it's enough right now to get an overall idea (I may update later).
Some of my other ideas I was thinking of using; Races: Fox, Frog, Wolf, Newt/Salamander, Lynx, Turtle, and an Ayeaye. Classes: Frog Monk Fist, Fox Theif Traps, Newt/Salamander Bard.
I was working on a combo guide and I was reading about this contest and I was instantly inspired by this classic character!
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