How about 'Attribute-based skill scaling?' Is that clearer?
-ALS
How about 'Attribute-based skill scaling?' Is that clearer?
-ALS
And it was originally hoped to be released a month ago, but it could be another month or two before it is implemented, whatever it is. No doubt they have tried a few different ways and can't get it to work out. Maybe G was talking about their goal, which is that it not make anyone weaker, but make some stronger, and he was giving assurances that this was their intent. But since it doesn't exist, all they can know is their intent.
I have never once felt any deception from any one of these guys. So I trust that it is miscommunication.
Oops... Post typed before I read asommers...
Will the attribute cause the skill to scale, or will the level cause it?
Not particularly, since it is not scaling with any particular attribute, but just with level (or combined attributes since that correlates directly with level). If skills scale with level why try to say they are scaling with attributes. Sure attributes scale with level but it's like attributes and skills will both scale with level. Trying to call it stat-driven or attribute-based in any way is misleading IMO. I don't really care so much what it is called now that I know what it is, but I think saying skills will scale with level or even with XP is much less convoluted and more clear than trying to connect them to attributes.
In fact, if a level 45 player who had never distributed their attribute points (still had 7, 2, 1 in other words) would have more powerful skills than a level one with those same attributes, than calling it attribute-based in any way is a complete misnomer.
ow... my head head hurts, no more reading this thread for me![]()
I got the impression that it was scaled like weapon damage, which is by base attributes (or stats, whatever you wanna call em) not level, forget the fact that attribute points = levels, weapon damage doesn't feed off of level directly.
If this is truly level based, then I'd hope it would be released at the same time as an updated health/mana system, otherwise skills will decimate at higher levels. If this is infact the case, I think it's a waste of time increasing damage across the board, balance is a bigger issue and making definitive differences between hybrid and pure skills (mainly the enchantress)
Better skill scaling is something still needed though, but with only 5 levels in each skill it's hard to do. What I envision is something like a 10 level skill cap but 2 skill points per level. Skills would max out higher than they currently do, but as skill level increased so would mana cost, preventing powerful skills on characters of too low a level.
Whether skills are scaled this way, by level or attributes, some form of health & mana per level system is needed, as skill damage is set to increase, for some if not all classes.
Last edited by bmc85uk; 08-07-2010 at 02:24 PM.
From what I have read from the Devs your skills would be scalled based on your expected primary attribute. So a point in Strength would increase skills for a warrior, a point in Dex would increase skills for an Archer and a point in Intelligence would increase skills for a Mage. Devs, please confirm if this is correct. Oh, and also please remove the turn to shoot spasm.
source of information, a comment from the Pocket Legends Facebook page under the topic July Roadmap:
Pocket Legends: Max, it is a way to address the perceived imbalance of pures vs. hybrids. Essentially your stats will affect how much damage your skills do (as opposed to how it is now, only rank affects the damage). So an INT Mage would cast more powerful spells than bow-mage.
Last edited by FluffNStuff; 08-07-2010 at 03:06 PM. Reason: source
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The higher ranks will likely scale with both level and attributes. The lower ranks will likely be very similar to the existing ones.
I don't get any of this lol!
My brain is too weak to handle this much use of vocabulary. Please explain! Kthxbai.
List of Insults!Found by me.
THIS IS!!!!!!!.....sparta.
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