Originally Posted by
Elyseon
Suggestions
Character specialization:
Crafting: Adding a crafting leveling system would add a lot of variety to the game, so not every person is a fighter. Recipes would no longer be items, but more like skills. Xp would be earned from crafting quests, and crafting. For instance after crafting many plate scraps into a plate panels, say a character reaches crafting level 5, he could then learn how to craft a lvl1 beret, and craft those to level up.
Alchemy: Basically the same as crafting, but these could make potions and weaker elixirs( such as 1.5x). Obviously a new drop ingredient would be needed, or maybe they could be crafted from the gems.
Summoner: Once again, the same crafting concept, but they would make scrolls, and could cast a temporary pet to people, giving a temporary attack bonus.
Skills: We need more a rank 15 of the same old skills won’t cut it. To add more variety (right now pretty much everyone’s the same: only 3 endgame sets with bonuses for each build, and skills are all basically maxed), add some stat based skills along with the race based, also maybe have a set based skills, maybe orlok set allows you to jump to the person like Van Gobble does.
Hybrid gear: Again variety is lacking, so why not add some multi stat based sets? Perhaps a ranger (str/dex) may be shield and sword set with decent dodge and high damage requiring base stats of 140 str, 140 dex, a pally set (str/int) with the armour desired as well as a mana and mana regen boost. Or class based sets would mix it up too, a str set only usable by bears could be added so we can finally get rid of that unneeded excessive mana regen and get some armour boost (so it’s not the same as int gear >_< fail) and a little hit% boost. This would help a lot so everyone’s not going for the same old 3 sets.
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