i wondered y i started to suck in ffa... and zap is right but if you buff the dex sets its not just birds who gain something but also mages and bears that are dex to
Exactly that was coming to my mind too... Those hybrids (Warbirds, Dexbears, Pallies, Dexmages namely) make it really hard to make a 'perfectly balanced set'.
That Int needs a debuff (crit/dmg, armor) is pretty obvious imo, and the str set is esspecialy too strong in dodge.
Dex needs a buff. But where? When dodge/armor would be increased dexmages would become utter beasts I think and also Dexbears would get stronger. Those classes would then again deal much more efficient group damage, with higher survivability. As bird you could still focus on only one main target at a time.....
Man, this is giving me headaches
Why can't we get back our only real group damaging ability?!
Good birds may have seemed OP with it, but that was just because they cleverly used it, and the opponents were not smart enough to avoid getting double blasted. Furthermore, at this cap noone ever complained about birds being OP... And at many lower twink levels birds were also far from being OP, even with double blasting abilities...
I don't only say this because I'm a bird and want a way to get easy kills or something, but it was an essential part of every groups strategy. Executing and avoiding those was a great part of it IMO. Now it just goes straight forward against birds, and this poor little thing will most likely not be able to kill two decent opponents without getting pretty lucky. Also, double blast was a great 'revive-killer'... when I played ctf earlier a team of 1pally and 2intmages was just not killable because of the high armor sets and the many revives...
Something needs to change!
OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub
Putting it back to double blast doesn't help much, honestly. It only does double hit on one enemy. If they changed it to have more damage, THAT would help balance. To counter the revive thing with blast, you had to accidentally targeted the person spawning while someone else was near, or it didn't work. So, again, just increasing it's base damage helps more.
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i have to say, something needs to be done to blast not the set. either buff blast shot or bring back the double blast, before double blast, and when blast stacked on multiple targets, i could normally take out 2/3 of the enemy team... now i can barely take out one... dex bears are no problem to me but mages wont die.
on the topic of what should be buffed, blast shot more then anything cos buff the dex set u buff all the classes, buff blast you balance out the classes. so if anything is gonna be buffed it should be blast
No, it actually did double damage to everyone close as far as I'm concerned, and I PvP a lot with my bird at lvlcap and have seen them wiping out even groups of two or three with one blast. And just having increased damage would also take out the startegical component of timing/avoiding blasts on groups to get the best effects.
OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub
Hm, well. When I played on my twink birds in PvE, I would test blast sometimes, and only my target took two hits. One from the AoE and one from the actual arrow. The strategy part of it... Well. What was terrible strategic about running until a bird used blast? Anyway. If it did do double to everyone, it has the same affect of increasing the damage, doesn't it? Aside from needing several people for it to work. Oh, well.
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zap thats what we want back, blast shot that stacked as it hit people
Exactly, it prevented people from just clotting together and made me time my blast carefully to interrupt respawns and break through big groups. Now a mages team can just mow over me...
And I don't really want it to 1-shot-kill on a single target since that would make bird fights to easy and dependent on luck.
Last edited by Gaunab; 02-03-2012 at 03:41 PM.
OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub
before i could win almost every 2-1 situation but now i cant even take one :/
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If this is a true statement, doesnt it sound like it was a bit op?Originally Posted by GELLIO77:559067
gf.
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maybe a bit op but thats because im playing at 51 twink pvp, the people i fight arent generally to hard and thats y i can win those 2-1 situations, but even at end game if u buff the sets ive said this before its also bears and mages who'll get a buff to so bare that in mindOriginally Posted by Walkhardd
whoa... so the double blast shots wasnt a glitch?
Hello everyone
The double blast "bug" was strangly making things more balanced (lvl60-66) in pvp. Indeed, good birds were able to barely survive when they were teamed (2-1 or 3-1) ; but now, even in 2-1 with no buffed people vs a bird, he has no luck to win. Now, mage nuke can be headshotting whoever they want.. For example, a drain damaged me 507 and i died direct while i only damaged 300.. Now, in ctf, as in pvp, bird strategy has disappeared, it's becoming like "run the farther n faster u can, to get a 1-1 fight for stayin'alive"..
This is why, even if it was a bug, it was making things better.. So pls, add it back or make blast shot more powerful please ..
Cya people ! Have fun!
So a bird used to be able to 2v1 or 3v1 and win. What other class can do that?
Just wondering, doesn't cruel blast accomplish the same effect? I mean, that's how I used to do it when I PvPed on Apollo. There is more than ample time to pull that combo off...
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