Looking at the whole power leveling argumentation here...
My question is: Why do a lot of games, on the market today, take measures to prevent power levelling to an extent?
Looking at the whole power leveling argumentation here...
My question is: Why do a lot of games, on the market today, take measures to prevent power levelling to an extent?
Imho, so players can learn skill and teamwork. What's the fun in a game if you just leech through it? Also, there's that sense of accomplishment when you level on your own (or with a party your level.) Part of MMOS-to my knowledge- is story, and learning good teamwork. Then again, this is the only mmo I've ever played, so what do I know eh?Originally Posted by StompArtist:574374
My IGN is fireboyeddy and i wouldn't mind helping you level up while you get to learn about your character.
Its nice to have some hard core fighters protect and help you level up, i know the feeling.lol.
My mage is level 65 n am hard core fighter.
My help is genuine n i don't need any type of payment just have fun playing this gr8 game n make lots of nice friends who can "benefit" you.
At the same time try not to ask people for much unless you can't help it. This game has allot of "pride/ego" filled people am one of them but i also really like helping noobs, helping out new players is kinder the objective of the guild am in xplicit.
A group of hard core fighters aimed at helping out noobs.
Take the advice of the others here cos they are also pros
Sent from my GT-I5800 using Tapatalk
FIREBOYEDDY
I wasn't quite sure if I should laugh or cry about this thread...
Some facts:
fact #1:
I have had my mage powerleveled at the 56 cap, while I leveled regularly with my bird, and guess what - I'm a horrible mage. I was used to the dodge and all the bird skills and combos. My mage was extremely squishy (because I was used to a very agressive playstyle with my bird), my combos were weak and I was as unsopportive as possible. Not what I would expect of any endgame mage. And that eventhough I read through guides and had endgame experience!
I ended up starting a new mage and leveling the hard way, and learned how to play properly. Heal is one of the first spells a mage learnes and at the beginning of the game important to use supportive which I learned this way. At early levels you won't die in a few hits, you can take time to learn, and you also can't rely on the rest of your group doing all the work for you because everyone is a noob!
fact #2:
If powerleveling a better way to learn the class, how comes that there is concrete evidence that many powerleveled chars fail to understand their own class as well as group mechanics? How comes that I see chars with very low kill counts at lvl65 that are just following the group without activly engaing in combat? Bears not leading the group, mages not healing and birds just spaming their skils randomly?
Maybe that's because they never had to bother about those things because they were just following a high level char and now that they are at endgame they can't live up with the speed and difficulty the gameplay needs.
I have experienced powerleveling as well as playing with people who have been leveled this way, and I will never promote it.
On another note: I believe that to become an absolute pro player, you should have some PvP experience. You learn much about skill ranges, get quicker reflexes and kiting skills.
Just my 2ct.
OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub
Hey Stomp,Originally Posted by StompArtist:574374
Every single top-grossing f2p game that I have played has without fail, WITHOUT FAIL has enabled power leveling. Millions of gamers are power leveling. Virtually no one wants to level slowly.
What games are you talking about? Power leveling is all the rage, lol.
Power leveling is making game companies millions of dollars.
STS is not limiting power leveling. It is expanding it.
Basically, they power leveled every player in one fell swoop when the lowered xp requirements. Why did they do that? Was it because most people want to level slowly and they were hoping to iritate people? Umm.... No. That is not the reason. They did it because most people don't want to take forever to level. They want to level faster. There is no reason that it should take a long time to level.
Is STS trying to discourage elixir use? Umm... No. They have increased the types of elixirs. Why are they increasing this? Because people want to buy them. They don't want to take forever to level. There is no reason they should take forever to level.
Every f2p game that I know of has power leveling. These are popular games making huge amounts of money. Why are they making money? Cuz people don't want to level slowly. They want to level faster.
What games do you mean?
"How Wude! Mesa your humble Servant."
"You can argue with me, but you can't aruge with the math." Foghorn Leghorn, 20th Century American Philospher
Geez!! You're having more fun than me, lol. Take your time, have fun!Originally Posted by NECROREAPER:574360
"How Wude! Mesa your humble Servant."
"You can argue with me, but you can't aruge with the math." Foghorn Leghorn, 20th Century American Philospher
STS Please tell us is power leveling a good thing I am completely dumbfounded with this thread and how some people keep saying it is good !? I am requesting a lock for 2 reasons . 1 : This is insane and this thread is now just a argument . 2 : This is encouraging power leveling a lot which is not a good thing and is not showing kindess watching a couple people disagree . Just to let Necro and Hank know I am for SURE on all of you all's side . Once again requesting a lock . - Elysony .
Not sure we are using the same definition for power leveling...
But okay here are a few games with brief explanation of the measure taken to combat power leveling:
STS PL: Low level toons can no longer enter higher level instances to prevent players from leeching XP from higher level players. Plenty of mentions of this by the devs on these forums.
WoW: Blizzard actively filling lawsuits against powerleveling services for cash and banning accounts.
SWTOR & LOTRO: Average level of players decreases XP reward rendering it null if the high levels in a group are too high for the bosses. Must make damage on enemies to earn XP.
That's the ones I am familiar with.
Hank, you partially right. Many people enjoy leveling that old-school, slow way. They do get that sense of accomplisment when they play this way.Originally Posted by Hankomachos:574390
There's nothing wrong with that. It's a great way to play.
But, this is an ideal that most people don't care about. Not that there's anything wrong with what you and others like. But, there is nothing wrong with playing a different way as well.
Most people get a sense of accomplishment by living their own ideal-what they think is important. They hate it when someone tries to force some other ideal down their throats. Or insult them just cause their different.
And it is ludicsous to think that someone has to slowly go through 63,000 xp in order to learn their class. Most people are not that slow-minded.
There is no reason to insult people who use elixirs just cause you don't like the fact that they do.
Remember, different people have different ideas of fun. You think it is more fun to level slowly. Others think it is more fun to level faster. One way is not better than the other.
"How Wude! Mesa your humble Servant."
"You can argue with me, but you can't aruge with the math." Foghorn Leghorn, 20th Century American Philospher
BUT there are elixirs to do so.
Not really the same; those ones are for cash.WoW: Blizzard actively filling lawsuits against powerleveling services for cash and banning accounts.
In new games(where the cap is easily reachable), I think they discourage it a lot more than older ones(where the cap is harder to reach). I assume you've heard of Blizzard's 3x xp for new recruits thing? I'm guessing SWTOR might do something along those lines when it has a cap of 80.SWTOR & LOTRO: Average level of players decreases XP reward rendering it null if the high levels in a group are too high for the bosses. Must make damage on enemies to earn XP.
Asking to be powerleveled is just like if a pupil asks if he could please get his graduation without doing all these annoying years of school.
If that would possible, I'm sure many bored/annoyed students would do so (if their parents woudn't disagree) and therefor miss a great opportunity!
Leveling is a learning process. You get to know the game like you get to know the principles of society in school. That does take its time, and that is good and OK.
Sure, if you dont go to school you could still learn those things or also become successfull without, but it will be harder because you are expected to be at a higher level than you actually are. Some might manage it, but many won't. Same for leveling, some may not need so much time to learn, but the majority does (as I figure).
That might not be the perfect metaphor, but I think you are getting my point.
Use the opportunity that is given by leveling regularly. What's the point of starting to learn once you are at the cap? No need to rush things, it won't make it any easier.
Enjoying the game is one thing, but you should also make it enjoyable to others - by correctly playing your class.
OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub
http://en.wikipedia.org/wiki/Experie...Power-Leveling
This is the definition I am going by.Power-Leveling
Power-leveling is most frequently employed in multi-player games, where it usually refers to a player that is of much greater power assisting a player of much lower power in defeating enemies that are far too powerful for the low-level player, but are easily and quickly killed by the more powerful player.
This practice is related to "tanking", in which a more durable character protects a more vulnerable character by causing the monsters to prioritize the tank as a target. Defeating high level challenges rewards the lower level player with experience points more rapidly than normal. In general this is considered a form of cheating, or manipulation of the game system for unintended results. However, some view it as a strategic means of gaining levels, especially on single-player RPGs and among friends on MMORPGs.
To combat power-leveling and leeching, some game designers have devised better means of rewarding a player based on their actual contribution to the completion of the task. Another method used is to cap how much experience a character can gain at any single moment. For example, the game might not allow a character to gain more than 20% of the experience they need to level up by defeating an enemy. This is controversial in that it also punishes players who are skilled enough to face challenges more difficult than regular players or that band together with other players to face more difficult challenges. Another anti-power-leveling method, popularized through widespread adoption of the CircleMUD code base, is to distribute experience points from an enemy across a party pro rata by level, such that each party member gains a fraction of the enemy's experience points corresponding to the fraction of a party's total level ownership possessed by that character. For example, after any given battle, a level-30 character in a party would earn twice as much experience as would a level-15 character. Power-levelers sometimes circumvent this provision by what could be called "passive power-leveling", where a high level character who has access to healing abilities does not formally join the lower-level character's party, instead a) healing and/or "powering up" the lower-level character, b) targeting the enemy with spells or effects that do not involve joining the battle, and/or c) fighting alongside the lower-level character until the enemy is nearly defeated and then pausing the battle (e.g., through use of "calm" or a similar command) and allowing the lower-level character to resume, finish, and claim all the experience points for itself. Finally, power-levelling may be rendered more difficult by having very large jumps between experience points required for each subsequent level of experience. It is common practice to have experience needed increasing in a non-linear way relative to experience levels to push players to the next town or land, but it can also reduce the opportunities for power-levelling as a player would be forced to find a different power-levelling technique for every couple of experience levels and move and do that technique.
Power-leveling increased in EverQuest as it became more common to sell characters through the Internet. Techniques of kill stealing and power-gaming would make this pursuit considerably more attractive.
Some online companies offer power-leveling services, whereby a customer pays a fixed amount for the company to level up their character. Essentially, the customer provides the company with the username and password for their account, and the company assigns an employee to play the character for the customer until a desired level is reached. However, this is usually against a game's rules and will often result in the character being banned and/or legal action being taken against those involved. Some of the said services have been also known for marketing their services through spamming, which adds to the dubious legality of power-leveling services. As a customer is surrendering their username and password, an unscrupulous service may "steal" the character, for later resale to another customer desiring a "pre-made" high-level character.
As far as my own personal opinion on the matter goes I am neither for nor against powerleveling as long as it doesn't interfere with my gameplay. I play games for MY enjoyment and could not care less what others do.
Thank you for reminding me. I have said many times, that when it comes to issues of abuses, exploits, mods, RMT or w/e, I am 100% against that. It's been a long time since it has come up, so I should have already said it. I forgot. Anything that is not approved of by devs of any game should be completely 100% not allowed. But, that's anything. Not just power leveling. RMT is (well not so much anyore, lol) outlawed, but games aren't gonna get rid of gold.Originally Posted by StompArtist:574484
In STS games low levels and high levels can play together. Low levels can get xp. That's been true as far as I know, well for forever, lol. But, if not well over a year.
And I'm talking about the millions of people, MILLIONs of peole who play f2p games. Power leveling is in every single top-grossing game that I know of.
Millions of people pay to power level EVERYDAY.
I heard WoM was gonna? Is that true?
You may be right about us not using the same definition of power leveling. (Edit: Yes, we are using different definitions. I am using a very broad one. Others are using a more narrow one. Which is ok with me, because, the high-level helping low-level is a realy great way to play for those who want to do it.)
Power leveling is acceptable and HIGHLY ENCOURAGED.
MILLIONS power level EVERYDAY. They are having tons of fun.
Last edited by Aikiebo; 02-20-2012 at 05:02 PM.
"How Wude! Mesa your humble Servant."
"You can argue with me, but you can't aruge with the math." Foghorn Leghorn, 20th Century American Philospher
Just to be clear to all those involved and reading:
This is in no way, shape, or form an argument/bickerfest/rage thread, it has developed into a intelligent and meaningful DISCUSSION over the pros, cons, and definition of power leveling in PL
-------AEO-------
I think it's an interesting discussion to have and I am enjoying it. Thanks to all involved.
Originally Posted by StompArtist:574540And I totally agree.Originally Posted by NECROREAPER:574536
Just for the record, I'm not blind to any down side. ALL THINGS have pro's and con's. That's true for power leveling. That's true for everything.
I am glad that we can have a useful discussion.
And, I also say thanks to all involved.
"How Wude! Mesa your humble Servant."
"You can argue with me, but you can't aruge with the math." Foghorn Leghorn, 20th Century American Philospher
And just to clarify, aik, i mean no disrespect to you, or anyone in my posts. I'm glad we're having this discussion.
I feel the same way, very much so.Originally Posted by Hankomachos:574574
"How Wude! Mesa your humble Servant."
"You can argue with me, but you can't aruge with the math." Foghorn Leghorn, 20th Century American Philospher
Before arguing the pros/cons of "power-leveling", it's probably best to define what this term means.
- Aikiebo's definition of power-leveling: higher level players training lower level players
- Just about everybody else's definition of power-leveling: higher level players blasting everything in sight and the lower level players just blindly follow and leech xp
So when Aikiebo argues that "power-leveling" is the best thing ever, take it to mean that it's great if lower level players can find higher level palyers to train them in the finer points of the game, and in the process gain xp as well.
When other say that "power-leveling" sux, take it to mean that lower level players just stand around and leech xp without any clue as to what's going on.
Carry on.
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