Contest 1
IGN: gmrenuity
contest 2:
-PL should make elixirs either in game money or platinum
-also make pets that generate money (but costs like 600 plat to get one)
-pets that attack only in pve (unfair in pvp)
-allow vanity armors that boost stats to b bought buy in game gold (not plat) that only work in pve
-vanity armors that boost stats already should only work in pve
-guild halls could b bought by money (not plat)
-guilds should get lvls (u get lvls by having more and more ppl not just counted by the max lvls only)
-the higher the guild lvl u get a title under ur pl char name that says "xxxxxxxxxx" it can b the guild motto or something
-the title gets a cooler background each time u lvl up (10-20 lvls)
-guild shields
-new pvp mode DOMINATION capture flags like in COD
-make a pvp mode where gambling is allowed
-example: player A vs player B...they bet 250k for whoever wins to 10...player A wins and wins the 250k
-spectators in pvp
Last edited by birdmasta; 03-11-2012 at 09:25 PM.
Great plan but lemme give my two cents. The "guild items" are put into the "guild stash" by one person and borrowed by other players but it still gives the security of the person knowing their item won't get stolen. Also guild castle ransacks should be like a gamble where two castles are next to each other and like 15 on 15 fights go on. The winning guild wins however much both guild gambles.
I couldnt find my post So im reposting, sorry if it turns out to be doubles, but ign is eother wthlite or wthmon, heres my pic!
Yup, that was mah picture. So my idea on how to create PL better is to create "'mini games", smaller type games people could play mostly for fun, not very good rewards for playing but veryuch fun to play, like mabye "whack-a-bear", and other things people could enjoy, making more things to do for people when they get bored of the game!
Stay classy alterra >
http://i1065.photobucket.com/albums/...n/59d4cf2f.jpg
For Contest 1, does there have to be pics? I don't know how to post pics but mine is a penguin with: Blacksmith's beret of dexterity (light blue beret), frosty leathers, killer's sai (light blue sai, you get it from slim in fathom crypts), and, force wing of the void.
And what is GCD?
Thank You
Kk here are the answers to ur questions ..
1: to post a picture u need to have it on ur computer or it need to be on inet.. First akin quick reply.. Thenlook at the little items at the top of the quick reply place.. There are things to make in bold, underline... The 3rd last item starting by the right . Click on ir and "upload files from computer"
2 : GCD is global cool down .. There is a little time before u can clock on another skill.. Maybe like 0.5sec lol it is GCD cya I go to work!
1. I have 2 pics attached
2. That the daily deals should not only be for platinum but also for gold. Secondly I also thought that there should be a place after humania (or before) called Angelica. You see there is a demonic this or vampire that but what about angelic something like as a final wrap up to pl in where there is an awesome story where your are called to assist ALTERRIA in once and for all wiping all evil out in a place were a higher battle rages in an all out epic angels vs demons war! Weapons and items examples: angelic bracer of the holy, or well yea you get the point. It would be even cooler if you could pick between good and evil so that it's part pvp
Last edited by Xionskull; 03-12-2012 at 03:51 PM.
"...And may the odds be ever in your favor." ~Effie Trinket
ill edit srry was in rush
IGN: Luvaria, Aziskahar, Luvaris, Airavul
Contest 1: In progress. (going to computer)
Decisions decisions lol
Contest 2:
Like many others, I have more than one idea ^_^
"Itempedia", where u can find any existing item in PL, including plat items, because very rare items aren't always in the cs (like Sai and lvl2 wand). This would be beside cs in balefort, and include stats and a preview like when u find an item in the cs too.
"Private Parties" since we can only have private parties in guild hall (but what if ur friends aren't in the same guild?) and games (but sadly only five ppl at a time), so we should have the ability to create games (with optional enemies for fun) with either an unlimited amount of people, or something like 30.
"Guild Party Host" He/She should be able to mod the party and remove players [from guild hall] without kicking from guild. This serves as a warning before being removed from the guild. The guild leader would have to authorize him/her due to possible problems with "Guild hall takeovers"
"Party Favours" Participants in a party should have a place where they draw for a prize. Everyone would get a prize, but the prize would be worth more or less depending on ur luck. The items would be donated from members or the host (in above idea).
"Sharing is caring" Don't u hate it when ur farming in a party (no PUGs) and the same person keeps getting the pinks? Well with this option, the pinks will be spread out (taking turns), though in a random order each time so that one Person is not last in the line.
"More Guild Ranks" Since u need 250k (or plat but that's a different matter) to create a guild, ppl may contribute towards it together, creating co-founders. But in our current guilds we can only have one master, so this would cause dispute among them. This is why we should have a "Co-master" rank that is equal to the master (master cannot boot like officers cannot boot fellow officers.
To be continued...
Last edited by Luvaria; 03-13-2012 at 12:44 AM. Reason: Rewording/Grammar/Spelling
Contest 1:
--No Entry--
Contest 2: Guild Improvements
Definition:
1. Guild Level-up Mechanic is the ability to level-up a guild to acquire specific Guild Skills.
2. Guild Skills are passive/active buffs and NPC's that will become available once the guild level requirement is met.
3. Guild Tax is a member's contribution of his/her XP per monster kill to the Guild XP.
4. Guild Bank is an NPC in the Guild Hall that functions similar to CS (will expound).
Rationale
The idea is to foster guild spirit by creating a goal that can be best achieved by a collective
Mechanic
*Please note that the figures and skills that will be suggested are only examples and are there to support the skeleton of the idea
On Guild Level-up Mechanic...
Tier-3 guilds have the ability to level-up their guild up to 30. It is similar to a toon's level-up system, below are the XP required to level up:
Level 0: 10,000 Level 11: 200,000 Level 21: 600,000
Level 1: 15,000 Level 12: 220,000 Level 22: 700,000
Level 2: 20,000 Level 13: 230,000 Level 23: 800,000
Level 3: 30,000 Level 14: 240,000 Level 24: 900,000
Level 4: 40,000 Level 15: 260,000 Level 25: 1,000,000
Level 5: 50,000 Level 16: 280,000 Level 26: 1,200,000
Level 6: 60,000 Level 17: 300,000 Level 27: 1,400,000
Level 7: 70,000 Level 18: 330,000 Level 28: 1,600,000
Level 8: 80,000 Level 19: 350,000 Level 29: 1,800,000
Level 9: 90,000 Level 20: 400,000 Level 30: 2,000,000
Level 10: 100,000
On Guild Skills...
Every 5 guild levels, there will be corresponding guild skills that will be learned, below are the guild skills:
Level 5: Summon/Teleport members! Skill (Actie, must be in the same instance), PVE Only
If there are multiple members in a dungeon or towne in an instance, they can summon each other instantaneously next to each
other. This is to allow co guildies to catch up in an already running game, or, save him/her from tight spots. Cool down of 5 minutes.
Level 10: Overcharge NPC! Skill (NPC)
Once this skill is learned, a new NPC will appear beside the discounted potions NPC in the Guild Hall. By talking to this new NPC, you can liquidate
your loots on a slightly higher rate compared to if you liquidate from the menu screen.
Level 15: Dynamic Duo! Skill (Passive), PVE Only, Possibly CTF?
If two members are within 8m radius from one another in a dungeon, they will have the fastest run speed. Once the skill is passively activated, the
effect will be broken when the other member dies, leaves the game, or goes out of the 8m. Once broken, the skill will not be re-activated until a new
game is made. You will know which member is linked with another member via a light blinking line connecting the two.
**Scaled Guild Level Bonus: Level 17: Guild Bank NPC (Will expound)
A mysterious journeyman is looking for worthy guilds that have promoted significant camaraderie to reach this far. He will be found near the Guild Stash to aid the serious group of players in their journey to awesomeness (LOL!).
Level 20: Officer's Morale Booster! Skill (Active), PVE Only
Any guild member within 12m radius from the Officer will have +20 h/s and +20 m/s. Once activated, the skills lasts until the officer leaves the
dungeon or the dungeon is cleared. If the Officer dies, the skill will still be in effect. There is a 5 minute cool down before an Officer can use the skill again. The buff doesn't affect fellow Officers.
Level 25: Guild Master's War Cry! Skill (Active), PVE Only
Any guild member within 12m radius from the Guild Master in any dungeon (PVE), will automatically receive 10% increase in their INT,DEX, and
STR. (Will not activate if member is using any elixir, this skill stacks with existing buffs). Once activated, the skill lasts until the GM leaves the
dungeon or the dungeon is cleared. If the GM dies, the skill will still be in effect. Whenever the GM's HP goes down to below 50%, the increase in buff rises from 10% to 15%, will revert back to 10% when HP goes back up to more than 50%. There is a 5 minute cool down before a GM can use this skill again. The buff doesn't affect the GM.
Level 30: Perpetual Solidarity! Skill (Passive), PVE Only
If the guild has more than 50% of their members online, all members will receive a passive buff: +50 armor
On the Guild Tax...
Each member will have the option to contribute portion of their XP to the Guild's XP in order to level-up the guild. Each member can adjust the level of their contribution from 0% up to 100% of their XP. For example, if a player chooses to contribute 50% of his XP, then if he kills a monster that gives 1xp, 0.5 goes to his personal XP meter, and 0.5 goes to the guild's xp meter. Likewise, if a player chooses 0%, if he kills the same monster, he gets 1xp and nothing goes to the guild xp. A capped character automatically contributes 100% of the xp he is supposed to get to the guild xp.
The rate of contribution (0%-100%) will appear below the names of each guild member in the Guild List. The Guild XP meter (and numerical) will appear below the Guild Master's name.
On Guild Bank...
A guild bank is an NPC that functions similar to CS (Since this is my thread, I'll call this NPC, Bogart, the mysterious journeyman! LOL). So Bogart is the NPC guild bank. All members can list their items there. Unlike Artie, Bogart doesn't require guild members to purchase Guild Bank slots, it's ulimited, which means you can post all your trash pinks to Bogart. In addition, there will be no listing fees if you list it under Bogart, and the duration can be as short as 3 hours up to 1month. It's basically a bazaar. However, there is a little story behind it, Bogart is Artie's friend, they attended the same school of merchanting, Artie wanted to help the entire populace of Alterra while Bogart, being the more picky of the two, only specializes on guilds who have showed enough dedication. And so, the two merchant gurus constantly talk to each other to share their experiences, which also means Bogart knows the prices in CS at all times. Since Bogart is aware of the prices, he purposely lowered his conditions compared to Artie in exchange for one thing...that a guild member cannot dictate the price of his posts under him. Bogart will compute it and automatically adjust it based on the the current CS prices of that particular item. To be more specific, Bogart, being the guild bank, will always list the items 50% lower than the lowest in CS for the last 48hours. Apparently, underneath his shadowy persona lies a good Samaritan who wants to help those who wants to be helped based in their actions. The proceeds of the sale can be redeemed by the guild member who posted it later on after Bogart sold them to the young aspiring buck in the guild. (Anyway, I know this is not the best suggestion out there, but overall, my opinion is that there should be a guild bank where the mechanic works for itself, less player interaction, to avoid politics, guild drama, begging, and to promote in-game entrepreneurship as well ^_^)
Contest 2:
To make pl Better. Try making special events pay one time for unlimited runs... Didnt like the xmas one. Pay 50 plat for the map or somethin
Just thought another good reason for contest 2. I swear I did not take it off of someone. It went *PoP* into my head! Added it in with my first post of contest 2.
Contest 1:
Bear is fishing in Winter...!!!
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