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Thread: Thoughts on helpers

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    Banned Suentous PO's Avatar
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    Default Thoughts on helpers

    So I can think of at least 4 guilds that are doing the same thing, which is good, but made me think. Most help type guilds are framing themselves like AOA, capping at lv 10.*
    Why stop there? With elixirs its easy to quickly get past 10th. I think more
    may get assistance if we all didn't become clones that keep to one town. I know some do go about helping no mater lv or area, but why only 10 and only forest haven? Again I'm not dissin anyones work, in fact kudos.*
    What y'all think?

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    Forum Adept MrKrone's Avatar
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    What exactly is your thought, sir?
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    Quote Originally Posted by MrKrone:599235
    What exactly is your thought, sir?
    I think what they mean is that all the guilds are capping at 10. Why don't some cap higher.

    Is that right?

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Because as u said it is supposed to be like an AoA

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    Mine isnt capped.

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    He has a really good point! we need people teaching those lv 28 bears who just learned beckon how to use it correctly and teaching mages how to properly support thier parties! With all these AoA wannabes (no offence but they are ALL lv 10 guilds), we have forgotten to help the other lv ranges
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    Check out Were Here To Help thread in guild section.

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    Banned Suentous PO's Avatar
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    As Appleissac pointed out. If your goal is just to become an AOA then by all means don't level any higher than 10 and mostly only focus on FH. However if your about improving the game and assisting, don't limit yourself, thereby ignoring that wacky warbird with int stats in dark Forrest. I went all the way through until AO before I spoke with people substantially. Two daily elixirs and boom, out of sight and mind of those who are here to help. Just seemed odd when it occurred to me.

    @ Elyseon, ik, but doesn't have to be.
    @ Phrosts, just did, and replied. Thx
    Last edited by Suentous PO; 03-23-2012 at 09:09 PM. Reason: A.D.D., O.C.D., idk

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    I think the AoA's main duty is to help teach how the game works, i.e. how to chat, how to put points in attributes, etc. I don't think they teach much game play techniques. I basically learned by coming to forums, reading the guides and asking questions. I think if anyone really wants to learn how to play they would do the same thing. Idk though, it couldn't hurt to try. Fathom Crypts and Swamps would be a good place to focus because most classes have all their skills unlocked by then.

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    Senior Member Appleisaac's Avatar
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    Quote Originally Posted by robert7204 View Post
    I think the AoA's main duty is to help teach how the game works, i.e. how to chat, how to put points in attributes, etc. I don't think they teach much game play techniques. I basically learned by coming to forums, reading the guides and asking questions. I think if anyone really wants to learn how to play they would do the same thing. Idk though, it couldn't hurt to try. Fathom Crypts and Swamps would be a good place to focus because most classes have all their skills unlocked by then.
    But no one has a forums account... :-/ the forums are dead! We are forced to face the music and realize we are a minority. :-/ most people never find the forums in their nooby days.
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    I'm not even thinking of specifics to be taught or where, but now that you mention the lower lev maps would naturally work better. I just thought that it could be limiting to only be 10 in FH as a rule.

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    I didn't find forums until level 66.

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    I say we make a new helping guild (Created by players) we have 10 people per 8-10 Levels so it could be 8-12 18-22 28-32 So maybe 30 people ^_^
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    Quote Originally Posted by Elysony View Post
    I didn't find forums until level 66.
    I found it at 55 cap >.> But wasnt active until recently.
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    Really lvl25 helpers would be good, cuz they have just learned final skills, explaining them would be very good, eliminate scatter bears fast!

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    As a bird I agree! I want nothing more than huge tightly grouped mobs that have no idea I exist in the last moment of their life. =]

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    We should make a lv 25 helper group!
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    Quote Originally Posted by Elyseon View Post
    Really lvl25 helpers would be good, cuz they have just learned final skills, explaining them would be very good, eliminate scatter bears fast!

    In theory it's a good idea, but in practice it's very difficult and time consuming. I had a hard time teaching my friends who already *understood* advanced bear techniques and mechanics

    -------AEO-------

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    Quote Originally Posted by NECROREAPER View Post
    In theory it's a good idea, but in practice it's very difficult and time consuming. I had a hard time teaching my friends who already *understood* advanced bear techniques and mechanics
    I can vouch for that, I tried running a bear but could never get the hang of crowd control. so I deleted her. It wasn't right to have a poorly run bear in a group setting.
    but for those who are willing to put the time and effort into it teaching a bear what they should be doing is a boon to all of us on down the line. WE will have fewer scatter bears, and the new player will find that they are a welcome addition to any intelligent party.
    IGN - LyrrLynn. Guild Master of Xplicit.

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