The long timers impede your progress and they are always toward the end to add insult to injury. It would be much better if you could have access to all of the missions as soon as you enter a new campaign instead of only seeing up to 4 at a time; that way you could get the long timers going first thing instead of having to slowly unlock each short section. In the Outskirts, for instance, you have to spend 26 energy plus a 5 min wait in order unlock the next four missions. The second block (3 missions only), requires 16 energy and a 2h 30m wait. Block 3 needs 22 energy and 9h. Finally, you get to block four and realize that there is a mission that requires a day to finish.

I just don't really enjoy the way that it's set up currently. I understand that the idea is to make the game play as a natural progression of things, examine items and find clues in order to move on to the next task sort of Scooby-Doo in nature (jinkies) but having to watch a timer tick down before moving on to the next set of task is tedious. Didn't PL get away from the locked levels in the campaigns for a reason, why bring it back now?