I decided to do an analysis of the relationship between health, defense and regen. To accomplish this, I needed to have a known amount of health regenerate, and to time it for various combinations of health and defense. To get the value, I used my skills to wipe out my health until none of my skills were accessible. I then waited for my lowest cost skill to become active, and timed the amount of time it took from that point till when my next skill became active. This gave me a basis to calculate regen for a number of different combinations until I found a trend. So, enough of that, on to the results:
- Your health regen is solely based on defense
- You start with 1 health per second regen
- You get to 2 health per second at [128-132]* defense
- Regen Rate can be calculated as 1 + (Defense/130*)
*I can not positively say the exact number between 128 and 132 due to click delay effects on the timing.
Edit: I adjusted for the click delay using the intercept and got closer 130 for regen number.
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