Welcome to another guide by Noodleleg!
First off, I'd like to say hi! So... Hi!
What I like to say is...
PVP skills come from:
45% Skill
25% Gear
20% Build
10% Combo
There's actually a bit of luck involved, but yeah...
Now, here's my guide to many combos! (And several tips!)
This has been arranged in order of classes.
If you need a build click this link to Nick's guide:
http://www.spacetimestudios.com/show...t=Build+thread
~Bear~
Level 1-5:
For all bears:
1. Rage
2. Stomp
-Almost all of your damage will come from your weapon. Make sure you have a good ring and weapon.
Level 5-10:
Talon bears/Snowball Bears (Noodlejr):
1. Rage
2. Stomp
3. Super Mega Slash
-Again, because this is low level, a lot of damage comes from auto attack which means for sure the Rage buff needs to be maxed. If you kite with a snowball launcher, don't use Super Mega Slash. Remember snowball launchers have ice proficiency which means if you stomp once your opponent is frozen, you'll do extra damage. At low levels, every ounce of damage matters.
Level 10-15:
Talon bears/Snowball bears:
1. Rage
2. Stomp
3. Super Mega Slash
-Do the same thing as levels 5-10.
Level 16-17:
Talon bears/Snowball bears:
1. Rage
2. Crushing Blow
3. Stomp
4. Super Mega Slash
-I like to do debuff builds so, make sure you land the debuffs. When your enemy is in anyway stunned or frozen, advance and debuff your opponenent. Back up and whip up a stomp. Hellscream=Level 18 if any were wondering...
Level 18-21:
Talon bears/Kitebears:
1. Rage
2. Hellscream
3. Crushing Blow
4. Stomp
5. Super Mega Slash
-I like to do debuff builds so, make sure you land the debuffs. Hellscream will stun the enemy. That's a good time to advance and hit crushing blow and finish the combo. Hellscream=Level 18 if any were wondering...
Level 22-26:
Talon bear:
1. Rage
2. Beckon
3. Hellscream
4. Crushing Blow
5. Stomp
-Make sure you hit you debuffs if you're using debuffs. If you nuke, put more of your skill points on beckon and stomp (maybe Super Mega Slash too) and forget crushing blow completely. Beckon=Level 22... Beckon is very useful. If you're level 20ish, go to 22.
Wand bear:
1. Rage
2. Beckon
3. Hellscream
4. Stomp
5. Super Mega Slash
-These are insanely powerful types of bears. They are one of the best "nukists" in the game.
Level 27-29:
Talon bear:
1. Rage
2. Beckon
3. Hellscream
4. Stomp
-I wouldn't recommend pvping here, but go ahead if you think you can. The only way you'd win is to catch your opponent off guard with a nuke and using like 6 beckon and stomp.
Level 30-31:
Shivering Talon bear:
1. Rage
2. Iron Blood
3. Beckon
4. Hellscream
5. Crippling Slash
6. Crushing Blow
7. Stomp
-If you use a dodge build, fill in Iron Blood with Evade and Taunt. These bears have ice proficiency talons so, it's very useful for combos. Sometimes you might stomp and end up hitting an extra time due to the shattered combo.
Hatchet bear:
1. Rage
2. Iron Blood
3. Beckon
4. Hellscream
5. Crippling Slash
6. Stomp
-This is the beginning of the corner, trap, and kill technique. Before level 30, try not to use end game bear strategy. This is the time to start. You can trap your enemies in debuffs and stuns. Keep your enemy as close as possible.
Iceberg Longsword bear:
1. Rage
2. Evade
3. Taunt
4. Beckon
5. Hellscream
6. Super Mega Slash
7. Taunt
8. Stomp
-I find dodge builds work very well with these bears. Again, keep your enemy close because these swords have a load of damage in auto attack alone.
Level 32-34:
Kite bear (Squigglydice):
1. Rage
2. Evade
3. Taunt
~Kite and wait...~
4. Beckon
5. Hellscream
6. Stomp
-Green ice is purely cosmetic and is not needed. If you're low on cash, use regular ice. If you want to learn a lot more about this twink, check my guide out.
Level 35-44:
Copper bear:
1. Rage
2. Iron Blood
3. Beckon
4. Hellscream
5. Crippling Slash
6. Crushing Blow
7. Stomp
8. Super Mega Slash
-Keep your enemies close and put them in a debuff trap. Your trident also does a debuff so watch out for that too. Dodge builds work better against bears, but I like to keep it balanced and do Iron Blood. Even though I said you can use this combo up to level 42, don't use a Copperhead set there. I recommend leveling to 45 after level 38-ish.
Level 45-49
Shock-Lance bear:
1. Rage
2. Iron Blood
3. Taunt
4. Evade
5. Beckon
6. Hellscream
7. Crushing Blow
8. Crippling Slash
9. Taunt
10. Super Mega Slash
11. Stomp
12. Hellscream
-You'll face many enemies with a very powerful crossbow, or ballista. Know your 12m range and beckon them right before they can push you away. Try to keep your enemies as close as possible because that weapon's weakness is close range. Make sure to debuff them a lot.
Ballista bear:
1. Rage
2. Iron Blood
3. Evade
4. Taunt
5. Beckon
6. Hellscream
7. Stomp
8. Super Mega Slash
9. Taunt
-Dex bears with a 2h weapon...incredible amounts of damage once you learn to harness it. Nuke your opponent by doing #5-9 really fast.
~Bird~
Level 1-15:
Intelligence bird:
1. Focus
2. Armor Break
3. Blast Shot
-These birds carry heavy damage for their level. These are probably the only levels you'd want to try intelligence birds.
Snowball bird:
1. Focus
2. Armor Break
3. Blast Shot
-These are pretty good, but wand birds might do a bit better because of their little boost of armor. If you're a level 15 bird, you might want to try 16 and we'll get to that in a bit.
Level 16-29:
Any birds:
1. Focus
2. Evade
3. Shattering Scream
4. Armor Break
5. Blast Shot
-You might want to level if you're level 20+. Get a weapon with as much damage as possible and do Cruel Blast. Shattering Scream and Armor Break debuff your opponent for that powerful Blast Shot.
Level 30-34:
Shivering Talon bird:
1. Focus
2. Evade
3. Armor Break
4. Blinding Shot
5. Shattering Scream
6. Blast Shot
-These are hard to navigate, but aren't the worst twinks. If you're having trouble, try a warbird.
Iceberg Longsword bird (Noodlesaurus):
1. Focus
2. Evade
3. Armor Break
4. Thron Root
5. Shattering Scream
6. Blast Shot
7. Repulse
-When you're at 12m, do Armor Break and run to 8m and do Thorn Root. If you miss, do repulse and recycle. Once you hit them both, run towards your enemy, auto attack, and do Cruel Blast. Remember your sword is incredibly powerful. Do the same thing if you use a Swamp-Leg at level 35.
Level 35-44:
Copper bird:
1. Focus
2. Evade
3. Blinding Shot
4. Armor Break
5. Thorn Root
6. Shattering Scream
7. Blast Shot
8. Repulse
-If you're fighting another bird or mage, charge at them and make sure you get your roots in. If you're fighting a bear, keep at a distance. If they beckon, repulse them and then, finish your combo. If you're having difficulty, go to level 45 because it is a bit easier to handle.
Level 45-49:
Ballista bird:
1. Focus
2. Evade
3. Armor Break
4. Blast Shot
5. Blinding Shot
6. Repulse
-This is about the first time a pure dexterity bird can succeed... All thanks to a weapon that has long range and a heck lot of damage called the ballista. I use kite combos and builds usually. If you're a charger, try using Thorn Root, Shattering Scream, and Blast Shot.
~Mage~
Level 1-10:
Wand mage:
1. Frostbite
2. Heal
-Freeze your enemies and auto attack them until they die.
Level 11-16:
Staff mage:
1. Frostbite
2. Firestorm
3. Heal
-I recommend a staff here. Just repeat the combo over and over.
Level 17-19:
Wand mage:
1. Frostbite
2. Drain
3. Lightning
4. Firestorm
5. Heal
-You'll face a lot of bears so, keep a distance with firestorm.
Level 20-21:
Wand mage:
1. Blessing of Vitality
2. Frostbite
3. Drain
4. Lightning
5. Heal
6. Firestorm
-Keep enemies at a distance and nuke if they're close. To keep them at a distance, do Firestorm if they come close. When they're annoyed, they'll be distracted and that's when you can nuke. I recommend to go to level 22 to get the Blessing of Might.
Level 22-29:
Wand mage:
1. Blessing of Vitality
2. Firestorm
~Rinse twice~
3. Blessing of Might
4. Drain
5. Frostbite
6. Lightning
7. Heal
8. Firestorm
-Catch your enemies off guard with a late offensive buff. Look at your top left corner and once that little Iron Blood like icon is gone, start the nuke. You'll rinse about twice before your defense buff is gone. Toy-Mans are very good at this level.
Level 30-34:
Talon mage:
1. Blessing of Vitality
2. Blessing of Might
3. Drain
4. Lightning
5. Firestorm
6. Heal
7. Frostbite
8. Mana Shield (Emergency)
-The talons you use have a handy ice proficiency. If you see your enemy frozen, do firestorm right away. Strolling at 8m works great with these types of twinks by the way. Be reluctant to use Mana Shield. If you use it, it has to be a last resort since you have pretty bad mana regen.
Brain-Freeze wand mage:
1. Blessing of Vitality
2. Blessing of Might
3. Frostbite
4. Firestorm
5. Heal
~Back up and run back towards...~
6. Drain
7. Lightning
8. Firestorm
9. Frostbite
10. Heal
-Lightning is very important here. Use it when you nuke. Drain should keep you alive until you heal. So, don't worry and spam heal when you're life is at half. Remember to early-shield-ish when your enemy uses 2h weapons.
Level 35-44:
Voodoo mage (Zaprekz):
1. Blessing of Vitality
2. Blessing of Might
3. Drain
4. Lightning
5. Firestorm
6. Heal
~If opponent isn't dead yet...recycle until drain comes back with this cycle~
7. Frostbite
8. Lighting
9. Firestorm
10. Heal
~Redo until fight ends...~
-Voodoos are probably one of the most powerful PVP mages in the game. They have a heck load of armor, but also damage with the pin. If you want to learn more, check my guide out.
Swamp-Rat mage:
1. Blessing of Vitality
2. Blessing of Might
3. Drain
4. Firestorm
5. Frostbite
6. Heal
-There are many combos in many different scenarios for these twinks. There's a lot to learn about them and I recommend you learn more from Will's (Cosmicxghost's) guide.
Copper mage
1. Blessing of Vitality
2. Blessing of Might
3. Frostbite
4. Lightning
5. Heal
6. Firestorm
7. Drain
8. Heal
-I've underestimated a few and I tell you...they're a hella good... With the right build, they can tank like a bear, but yet do almost as most damage as a regular voodoo. Swamp rats might have difficulties against them. The reason I did heal on #5 is because it gives time for Frostbite to travel, whipping up a Hot Flash combo. I advise you be careful with mana shields due to the Copperhead's lack of armor.
Tank Voodoo mage:
1. Blessing of Vitality
2. Blessing of Might
3. Frostbite
4. Drain
5. Lightning
6. Firestorm
7. Heal
-These mages have early Alien Oasis armor. They do as much damage as a Voodoo with their pin and have the armor of a Paladin. A famous example is Gellio. I'm sure he knows about those mages a lot more than I.
Level 45:
Charge Ballista mage:
1. Blessing of Vitality
2. Blessing of Might
3. Drain
4. Lightning
5. Heal
6. Firestorm
~Run back...~
7. Frostbite
~Recycle...~
-I don't prefer this build for ballista mages, but it works. I'd kite with a Mage like this so, go to the next section if you're like me. Again, this weapon has loads of damage AND range...
Kite Ballista mage:
1. Blessing of Vitality
2. Blessing of Might
3. Drain
4. Frostbite
5. Firestorm
6. Heal
~Recycle until end...~
-This is one hell of a deadly mage... Almost the first time a dexterity mage can dominate... When you're fighting a bird however, stay away from 8m because Cruel Blast can almost kill you immediately. If you accidentally fall in that range and you see them scream, do Mana Shield right away. This makes the Blast Shot's damage negated.
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