i have some major issues with a mage skill that i feel devs should look into. I am up for different opinions so feel free to post yours, just please keep the hate to a minimum.
My main issue is a mages revival skill. Just by the click of a button, a mage can revive fallen commrades at full health, fresh buffs, fresh skills, and fully armored. This is a huge issue because I feel the revival skill should be used in a more tactical way. Say for instance, reviving teamates at a further distance away from the enemy, or at a corner and away from enemy fire. I find it unfair a mage can revive someone in the midst of battle with no tactics used at all and the revival brings back the person with all the above mentioned attributes. This pretty much makes a team of three tanks(pally, int mages, bears) virtually unstopable and prolongs a long unfair battles.
I think devs should look into this issue. some suggestions are, if you are revived make it so you dont revive with full health(maybe just half, 1/4, or 1hp). OR maybe make it so when you are revived, your buffs are in cool-down. I honestly think, there needs to be more tatics involved when using the revive skill and more penalties issued to the person who is revived. When i asked around about other mmos, i was told that they have penalties for when a individual is revived such as(lower health,prolonged cooldown wait, etc).
Please feel free to post all opinions. Everyones involvment in this is much appreciated. As a mage i like to find ways to make this game more fun and more fair for all classes.
-Imkelly
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