This suggestion, good or not-so-good, raises the question of a more complex guild managing system we were asking looooong ago...
More people 'in charge' will surely help as a GM, so the guild generally
There were several ideas about 'leutenants' and 'co-masters' and generally wider specter of guild ranks
This will lead to deeper social part of gameplay as well as more motivation for guild members to do something useful for a guild.. Now, as soon as a member joins, I rank him up to 'recruiter' coz otherwise he's kinda useless.. After he proves himself and his loyalty, I rank him up to the 'officer'... And... That's all I (or any GM) can do..
Concerning the very suggestion - co-leaders can be whoever they want (or need) to be - peacemakers or armory masters.. The point is we need it to be programmed! And the more positions in guild there will be - the better!!
This is not that hard I guess - to repeat the code lines so we could rank up not 3, but 15 times. And variables such as 'ranks' could be taken from fleet (navy) ranking system
UPD
And if STS will put more 'coding powa' into the guild system, then we could have more complex abilities for the officers and other guildies. I see it like 4 leveled members system:
1) only GM or co-leaders can boot
2) high class officers can promote and demote
3) medium class officers can only promote (and this should be approved by leaders)
4) junior class can only recruit
Plese note, that each 'class' includes several ranks, making a ladder of 12-16 ranks total
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