Maybe count vlod should have a higher drop rate for dragon armors, because he is brutal! Then again, when we are all level 100, he might not be that hard.
Maybe count vlod should have a higher drop rate for dragon armors, because he is brutal! Then again, when we are all level 100, he might not be that hard.
Guys what annoys me here so much is that the way you guys are talking,
You cannot handle a single thing that is hardcore.
Seriously.
It's just a freaking drop rate.
Quit complaining about it and go spend 10 hours a day like Farak does.
I believe it is FINE.
I can go and show you some rates on other games, and you know what?
The dedicated players in those other games farm a thousand more times more than I ever could have the patience for and they make an item with a drop rate like .0166 seem easy to farm.
I believe you guys just need to put some hardcore-ness on and just bear the grind.
I DO agree with Windwalker's idea.
Make Count Vlod have a higher drop rate.
He's way harder to kill for a party and he is rarely farmed compared to the first and second floors.
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Well I farm a lot too and never saw one thing drop. And I only see the green, red and gold in cs for sale. So does the blue one ever drop? I've bought the blue dragon, so I would love to have the blue armor and helmet. So up the odds on blue
But when the odds aren't adjusted it is fine with me too. But...
As few others also said: The odds in Nuri are wrong, when u try to get your xp in Nuri without elixir like I did, I didnt get one single drop for steel or any pink armor or weapons. So those odds should be adjusted so that you have the change to get at least anywhere near crafting demonic stuff. When Nuri was the cap, I made one set str type, but sold it to get the crafted lvl 65 (in december 2011). At that time I didn't even get one and half million for the full set. Now that the droprates are so low. It is impossible to farm the stuff together...
Even though I could simply buy it again, the items are so rare, that most of the times the stuff isn't even for sale. So when STS do adjust the rates at Nuri's plz plz plz plz announce that too!!
May Luck be with you all.
Actually I spend almost all of my time farming--trying to up my overall kills and of course get a rare drop. I run with one of my 5-L66 toons, and I run with all of my guildmates. I am on PL 7 days a week for a minimum of 6 hours a day, but that is on a work day since...well I still need to work to pay my bills. On weekends I probably average closer to 10 hrs (Fri-Sun) and yet I still have not seen a drop. I have spent hours running each Fang boss--and although I am getting drops here and there again I have NOT seen a Dragon Vanity, nor has any of my guildmates. I have some friends that spend a LOT more time on PL than I do--and saying we can't handle a single thing hardcore is a little harsh imo. I would definitely rate myself as a hardcore player--and I do think it is a little too rare, because players need to get some gratification after their hours of runs.
In order to keep a game interesting you have to find a balance between too easy and too hard. People need to keep believing they have a chance at something they are seeking or they stop. For instance, I stopped farming for recipes after a month because I never got one. I wasn't motivated by wanting the item itself, but by wanting to actually craft something. Otherwise, I would have farmed gold and bought the item. Then I looked back on the month I spent trying to get a recipe as a total waste of time. After that I watched the drop rates and paid attention to what other players were reporting. If something was "uber-rare" (and most things are nowadays) I would try a few times, no expectations, then go on to something else.
So it comes down to behaviorism. If the reward stops showing up, the pigeon will keep pecking at the red spot for a while, then lose interest. There has to be a success or the pigeon won't try. Getting the pigeon to start pecking again will require some sort of evidence, an actual success, but now the pigeon won't try, so it has to be enticed.
So for me the question to ask isn't "how do you feel about a vanity being too abundant". I think the question is, what level of rarity will inspire you to farm? or How many fails before you quit? Because once they quit, like the pigeon, it's very hard to get them to start trying again. And what you want is a whole lot of players believing they will get drops if they try just one more time. That is how elixirs are sold, and that is how the population base is kept high.
That said, I'm so jaded, the current levels do not inspire me to farm at all. I do not play enough for the odds to work in my favor. It's a waste of time for me because I won't get it. Like the pigeon, I have lost hope. What gives me new hope? Usually when you announce a nerf or an item is added to the game that gives a temporary luck bonus like Pop's cap for Memorial Day.
as for "you need to be more hardcore" I can only say, well, no I don't. I have a life and I like it.
good luck!
Last edited by Snakespeare; 06-07-2012 at 12:44 PM.
They backed themselves into a corner with the elixirs so harder boss can not equal higher drop rate. If Vlad did have a high rate for these, 5 thrashing players could beat a couple dragon sets out of him pretty quick while the non plats are complaining. Currently all players have the same chance at killing most bosses, and the same low chance at getting the armor, the thrashers just have more opportunities because they can repeat it faster. That does give them an advantage, but not one so overpowered that dragon armor becomes synonymous with "plat bought".
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As Apollo stated too rare is discouraging when not rare enough is "dull" and not a challenge. So, from my standpoint, an avarage 5% drop rate ( or maybe less ) would be good to start with. If the crying touches the forums too soon it means that it is too low or if we see too many using them it is too much... My opinion
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1% would make more sense, that way you would ~see~ one drop in every 20 runs (assuming a team of 5). The sweet spot is right where you have a decent chance of seeing it drop, but a low chance of that drop being you. I really think seeing the drops is what, as snakes would say, makes the pigeons want to peck
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1% drop rates!
1% drop rate gives you ~63% chances over 100 attempts at getting the drop.
(one could extrapolate that Eli Holden in DL has a drop rate of 0.0001% therefore 0.01% over 100 tries :P)
Source: http://wow.joystiq.com/2010/01/13/dr...e-probability/
The problem is, a lot of people actually can (especially since summer is around the corner....it's even here already for some). Those that can spend the 10 hours a day really make the value plummet quickly due to their constant farming....
I personally like how items are added mid-campaign. They did it in AO2, and Sewers. It draws back interest to the campaign, and gives people another oppritunity to make more gold from farming. I think if the rates were maybe a bit lower than Sewers were (as the community has grown since sewers, which means more end game farmers) and they added new items throughout the campaign, it would bring more interest back to farming, and give people a few oppritunities to make gold. As long as they don't make the new items superior than the others, it would help keep the economy flowing.
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