Was there any reason that the 100 pots option was removed, on top of making them more expensive? i have seen zero answers to a few times this has been asked, although maybe I missed a response.
Although a unified code may make things easier on your end, it has obviously had some detrimental to gameplay side effects and all the damage control and I assume some late Red Bull-and-HoHos nights for you guys. Is it really worth to "save time" during developing only to have to do major damage control/re-tweaking after launch? Although people resist change naturally, there is a lot more dissatisfaction with UI changes than in past updates over this 'unified' code. Sometimes, "improvement" is "unprovement", and if it ain't broke, don't fix it when your paying customers were thrilled with the current UI.
Not to mention all the games are starting to feel the same, which is not a good thing, in my book at least.
And after running some laps with no elixir, all I have to say about that content is that it is not hard at all from a stra-tegery standpoint...it all comes down to whether some mob gets a ridiculous debuff on you or not, which is too much non-player skill factor, for the most part, although running in a full party and staying tightly-packed together mitigates it somewhat. I expected more after waiting almost 8 months rather than tankandspank bosses requiring zero strategy at this point and mobs that can debuff/one-hit you. Not so creative, mechanics-wise. At least it is not in a grey castle corridor.
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