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Thread: Engineer must changes for pvp

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    Lightbulb Engineer must changes for pvp

    I have a engineer myself and i really see some major changes in pvp that are needed to be noticed like when you use suppresion the DoT damage shouldnt interfere breaking it. So i have to wait for my DoT damage to be done before casting it. I also think that heals should be a bit more cause any operative or commando can do 100 damage in like 4 seconds before we can heal once, we should have a major buff like the other classes like operatives precision and commandos growing rage.and pains stun should last longer then 3 seconds and maybe be a DoT damage. And when i pve one time i used a pain and after it was over it knocked everyone down, it would be nice if it did that on pvp.I also think that protection should give us more amor then 60, one spell for commandos give them 300 and i think we should deserve a bit more armor. I also think that force shield should have a hogher damage before it pops because as soon a person comes to us its to late for us to save our bubble. Tell me what would you guy would change about engis. And if you disagree tell why i would love to know info.
    Last edited by Matrixblast; 06-25-2012 at 08:36 PM.

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    Protection and force field should be a percentage of your current base armor buff, calculated from equipped gear and stats, increased with each subsequent skill point. Do away with the damage thing with force field and have it last a set amount of time, dependant on skill level.

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    Senior Member akfury's Avatar
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    decay should be a percentage debuff not a set number because whats minus 60 armor to a commando ? also pain should have at least 3 more seconds of a stun plus the knock down should work are heals need to be less nerfed (empathy, transference, and leech)

    if those were all fixed we would stand a lil better chance

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    You are intirely right about everything you said it makes sense. I just dont know y engis dont have a major buff like the other classes.

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    Quote Originally Posted by Matrixblast View Post
    You are intirely right about everything you said it makes sense. I just dont know y engis dont have a major buff like the other classes.
    our buffs would be alright if they were a percentage value like death punch said
    Last edited by akfury; 06-25-2012 at 10:53 PM.

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    Default Engineer must changes for pvp

    Empathy needs to clear roots and slows
    SL: Staryknight 41 * Stary 41 * Starynite 40
    DL: Stary 26
    PL: Ardinia 70 * Ardinie 30 * Ardinio 20

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    Quote Originally Posted by Staryknight View Post
    Empathy needs to clear roots and slows
    that just makes the skill over powered everybodys stun should "STUN" my two cents

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    Quote Originally Posted by akfury View Post
    are buffs would be alright if they were a percentage value like death punch said
    Shoot, if they changed to % buffs I would have to respec. Lol.

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    Quote Originally Posted by akfury View Post

    that just makes the skill over powered everybodys stun should "STUN" my two cents
    You have fought ops and coms right? lol I don't think that would be too op at all. It should only clear when you first cast, not at every tick so you would have to learn to time it right. Other classes would learn to stun after we heal and ops will still have a knockdown and coms will still have a knockdown and a pull. This would actually add some strategy to fighting an engi, not just seeing how fast you can pin and kill.
    SL: Staryknight 41 * Stary 41 * Starynite 40
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    I hope they take some of these changes into there hands cause today eveytime i would run they would get angry and kill me. And ive know now how much it would help to change some of these things.

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    Quote Originally Posted by Staryknight View Post
    You have fought ops and coms right? lol I don't think that would be too op at all. It should only clear when you first cast, not at every tick so you would have to learn to time it right. Other classes would learn to stun after we heal and ops will still have a knockdown and coms will still have a knockdown and a pull. This would actually add some strategy to fighting an engi, not just seeing how fast you can pin and kill.
    you know who i am right ? i fight ops and coms all the time


    and if they add that are tactics will be gone for killing them
    Last edited by akfury; 06-26-2012 at 11:08 PM.

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    Quote Originally Posted by akfury View Post
    you know who i am right ?
    Lol, no. Probably not as "famous" as you would like, though.

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    Not saying I'm famous i just thought star knew me...

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    Quote Originally Posted by akfury View Post
    Not saying I'm famous i just thought star knew me...
    ;-) then I misunderstood.

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    Where is the BOOM in sonic boom?

    Please add area knock down/push to Sonic boom skill. That is one wimpy skill that needs to be upgraded. I will respec if added.

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