Whirlz you sure on that? Wouldn't that mean that if you used 100% luck elixir at nuris, if bosses dropped greens, you would 100% chance get pink?
Whirlz you sure on that? Wouldn't that mean that if you used 100% luck elixir at nuris, if bosses dropped greens, you would 100% chance get pink?
rhinomagic[/B]
Luck items (Bigger Luck, etc.) an dlUck Elixirs work this way, from what i understood:
100% re-roll means that each time you get a drop, the system re-rolls, then you get the better of the two items. You might roll two greens, and then you get a green.
Oh well.. I just got one spear of hamanina so far-_-
I got a purple without re-roll, and saw plenty others getting purples without re-rolls.
No, I insist. Call me democrats.
Cause this time, the auto correct did'nt work.
There is nothing that effects drop rate now or before. Developers have even said so themselfs(il find the quote). Its just your mind making you think so. Like how if you watch your sport team play they win. And when they win it reinforces the thought that watching them made them win. You got luck end of story. Il buy lottery ticket if I was you. The color of your enemies is just there treat level and only effects the drop level of items.Originally Posted by Energizeric:695763
Lv76 Full Dex Bird Supernamek, Lv76 Full Int Nuke Mage Supersongokou, Lv76 Tank Bear Darkpiccolo, Lv76 Tank Support Rhino Darknamek, Lv76 Full Dex DOT Fox Kakkorot
Obviously one person is such a small sample rate, so I have no idea if its true or not. I read about it here though:
http://www.pocket-legends.com/npcs/c...my-health-bar/
This guy is saying the circle next to the health bar determines the drop rate. I have confirmed that the color of the circle does indeed correspond to your level compared to the enemy's level -- he is right about that part. I have a hard time believing the developers put lots of work into creating this colored circle that nobody notices for no reason at all. What do you think?
Color determines the treat lv of enemies. The threat level of enemies determines boss threat. Boss threat lv determines the loot item lv. Thats it not if ands or buts.Originally Posted by Energizeric:698480
Lv76 Full Dex Bird Supernamek, Lv76 Full Int Nuke Mage Supersongokou, Lv76 Tank Bear Darkpiccolo, Lv76 Tank Support Rhino Darknamek, Lv76 Full Dex DOT Fox Kakkorot
Nope, that was the old luck booster. The new luck booster (which is in use now) will simply re-roll your item one rarity level higher. If you got a purple after re-roll, it means that if the luck booster didn't work, you would have gotten a green. The official announcement for this is at here: http://www.spacetimestudios.com/entr...Enhancers-Work
But purples dont drop in nuri, right?
rhinomagic[/B]
Wouldn't it be nice if the devs came out with a database with official drop rates of each item...I'm sure each item has a base rate. Though that would remove the mystery and fun behind it all...oh well...good thing I'm not a dev and just a gamer :-)
According to the chart in that link, the highest drop rate is for anyone 5 levels or more lower than the boss. So it would mean a lvl1 toon would have the same chance as a lvl65 toon against a lvl70 Humania boss. But once that lvl65 toon goes up to lvl66, his chances drop slightly.
Correct me if I am wrong, but I thought a "re-roll" is exactly that, a new roll to see what you can get. So why then does a orange have to re-roll into a green? Why can't an orange re-roll into a pink? Why the assumption that you can only get an item one notch higher on the re-roll?
Color determines threat level. Threat level determines the amount of xp you get (e.g. - red = 2x xp). Threat level used to determine the level (not the quality) of the drop before drops scaled to the player's level instead of the group level (e.g. - you needed all 51-52s to farm 51s; if a 55 was in the group everyone would get a 55 drop; but even with all 51-52s you had to kill enough mobs to lower the threat level for a 51 to drop).
Threat level does not determine drop quality.
PL -- Azifaiarah - Lvl 66 Mage; Ilikealot - Lvl 70 Bird; Wachuneed - Lvl 61 Bear
AL -- BrokenCry - Lvl 25 Warrior; Zeezom - Lvl 20 Sorcerer
I don't think this is true for the following reason... Last week I needed some gold in a hurry to buy an item, so I spent 2 hours farming Plasma Pyramid over and over. I must have done the whole dungeon about 50 times in several hours time. As is usual in AO2, I got a ton of pinks. And some of the pinks were level 43 and 41 items, although it was a very small percentage. BTW, I'm a lvl 66 bear. Furthermore, some of these lvl41 & 43 pinks were items that do indeed have a lvl 45 version as I saw when I was posting them in the CS and looking up prices. So what explains this??
Lastly, I've been farming Humania for the last 2 weeks just like everyone else. And I've gotten 3 pink drops and each of those times I was running with other players who were level 68 and higher. All 3 pinks (and every other non-pink item I have gotten from Humania) have been level 66 items. So your suggestion that all players would have to be level 66 & 67 to farm 66 items is not correct.
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