Taipan,
Theoretically yes, engis can whip out some amazing power, but pragmatically this comes with a low probability of success. I'm sure you know that to be certain that we emerge the victors in an op battle, we must run and spring Damage over Time attacks at you (op) for at least 2 rounds. In the start of the match our tactic itself relies on probability. We tend to ask ourselves, will our huge damage doing opponent waste some buffs when we use supression? With a trained op, which most ops unfortunately are, we find ourselves stuck with lurch as soon as we attempt a supression. What happens now? we die. Only 1/30 probability we can actually get out of that mess and heal and try again. So lets say for the average op that i have a 1/3 chance of hitting supression and not getting lurched. Lets do that two times before we go all out. (1/3 x 1/3) = 1/9 probability of success. Fair? I think not. This all applies to come as well other than the fact that at least 20 rounds must be made to kill a comm and 3 graviton slams + combos can lead to a fatal death for us. This does not even include custom coms. As the best engis around (Asigreofay tsk tsk), there might be a 1/100 probability in defeating custom coms...
The purpose of this is to increase our chance of success and not set out with a 1/9 kd. That would be nice and Im sure pvp engis agree. If its fixed, we'll see more players on, and through soon the population of all three will be equal. Though I agree that engneers are sometimes peer pressured to not even participate because of the heavy imbalance as you pointed out, the root source always points to how engi pvp needs to be improved...
The last point about an attack buff, please describe in more detail and i'll gladly add it onto the list.
~TheRajX
~ I admit this math is somewhat of a hyperbole for a strong engineer, but to an proficient engineer, this is a reality.
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