Don't they already do this with Veteran Armor? Also, as it has been mentioned people can leave devices logged in, so if this were to happen, the game would need some Server Kick for In-activity function to prevent this. Good idea mate.
Don't they already do this with Veteran Armor? Also, as it has been mentioned people can leave devices logged in, so if this were to happen, the game would need some Server Kick for In-activity function to prevent this. Good idea mate.
I believe the purpose of that reward was to usher the people back in who stopped at 56 or 61 and supported the game alot financially.Originally Posted by vampinoy:700536
Or hours spent in pvp... I spent a lot of time in pvp...
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Good idea on onactivity boot
It seems that after STS rewarded some players, everyone wants ther own share or more stuff.
Most playtime in dungeon
Should be over 9000 hours.
HAHAHAHAHAHAHAHAHA - yes, that's a massive flaw in the reasoning...
The idea of rewarding people on activity in PL is a good idea but I feel that this has already been done to some extent at least. Founder helm is one (and god knows I would like one of those...), but STS also designed the centurion gear that was given to people who had been there for some time. I guess they could extend that idea for players that have been active every month (let's say) in teh last year, year and a hlf, two years, etc. That way, you get some kind of rewards for being an active player for a significant period of time. To be honest, there is value for STS in trying to retain long serving players and this could be a way to do it. I would not differentiate between hardcore and plat players. I reckon a lot of plat players can also be considered hardcore anyway and put in loads of hours too.
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If you look at my post below the one you are quoting, you'll see me talking about the Hours Online awards (I might as well name it no?)Originally Posted by plmafiaboss:700615
Just an FYI, there kinda already is an inactivity boot. If experienced this plenty when I'd fall asleep playing pl.
Weird. I fell asleep in SL and woke up to a major overheating issue and 24+ friend requests.Originally Posted by RedRyder:701164
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Maybe they fixed it. I haven't fallen asleep playing since the first Halloween event.
There is no inactivity boot on mobile versions of PL,SL and El.
I've had guild members raging at me when I wake up(with phone and tab on Ac) because of unanswered pms O_O
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DO NOT INVITE ME TO YOUR GUILD IN SL UNLESS IT'S EBS TYVM!
The reward for spending more time:
1. More kills (pvp or pve)
2. More money generally from farming longer
3. Higher level and/or more characters
4. Most likely more friends
5. Unless ur unlucky like me more dropped gear
The fact of the matter is the longer your on the more advantages you have
hmm i think its hard to get an overview of a really long playtime...I played over two years now, so i have about 1000 playing hours, but is that much compared to my account age?
Do you love your smart device? If yes then this is an awful idea. Players will be destroying the battery just for some vanity item. If its a low amount maybe but so many people have played several hours.
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You're right I use elixirs for all of these things, I also put in around 7 hours a day
If I can do something easier why wouldn't I
some one who uses elixirs for more than 7 hrs a day should be farther ahead than me right?
Someone who puts in 10 hrs a day with no elix should be farther ahead than no elix and only 7 hrs
Overall more play time will result in more benefits than less play time
Even elixed to unelixed, if someone doesn't play as much so they always run elixed through humania they will have achieved 71 in less time than their unelixed counterpart, the unelixed on the other hand will have done more runs, therefore getting more kills and possibly more drops than the thrasher,
Also I'm pretty sure elixirs don't help ur pvp kills
You were comparing two people that spent lots of time, simply with the variable of the elixir as opposed to comparing time vs elix
We need founder armor to helm
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