Originally Posted by
GoodSyntax
There are a couple of examples of challenging quest based gear.
All the Frozen Nightmares quests, the Mystery Quests (which required 5 plat to complete by the way) and the Cyber Quests yielded decent gear. The point is that the quests were, and to a point still are, so challenging that many have not completed them yet.
Unfortunately, because the Frozen Nightmares quests in particular were so difficult, most waited until they attained a high level before they completed the quests. So while the rewards (black ice) were the best equips for the level, by the time you get them, you don't need them any more. Honestly, I have no issue with that, but I had hoped that the black ice gear would have been more than just marginally better than other pinks in Frozen Expedition.
vamp, you do have a good point in that the economy is ruined...especially for casual players. It seems silly that so many items are as expensive as they are, so it really is only for twinks (specifically, Toy Wand, Candle, Snowball Launchers, Green Ice, etc). Normal, casual players will never be able to afford green ice or other similar twink gear. Not really an issue for me, because there is other gear out there that is almost as good, and far more reasonably priced.
I also agree that Legendary isn't Legendary when I see so many junk pinks available in CS for what amounts to pocket lint. Hell, I usually just liquidate junk pinks, or give them away because it's not even worth the CS fee. At this point, the Shadow/Hate/Death and Demonic are the only Legendary sets available. Other items I consider legendary are Dragon Items, Green Ice and Vyxnaar - they are so rare that I only see them once in a while in CS.
Now, I'm all for the "truly" legendary gear. I agree that it seems silly that my full str and int crafted fang sets are only worth couple hundred thousand, while, before the cap, it was worth a couple million. If a full crafted, legendary set is only worth, what, maybe 300K, then that doesn't seem too legendary to me.
Perhaps there should be three equips per cap. One that is quest based (like Cyber), one that is crafted (like Demonic, Enchanted and Fang Crafted), and one that is dropped (mega-rare like Dragon). This would provide some variety in the game, and allow cheapskates like me to chase the quest set first and then farm for the crafted/dropped later. It would also extend the life of this particular map, as most "hardcores" will try to get all three sets. I would also like to see the quest based items become the crafted items, that would make it so much harder to attain.
Like others have said the CoP still is the most hardcore item in game, because it was a grind, there was no 4x elixirs at the time, and it could only be attained with strong groups/guild. Every CoP given out was EARNED - and that is why it is still elite. You know whoever wears one knows how to play, knows their role in the group and knows how to contribute to combos, which makes runs far more exciting.
I know I keep kicking a dead horse, but the 4x elixirs have changed the landscape of this game, and not for the better. Whenever I see a player at level 70 with only a few thousand kills, I just have to wonder whether they actually know how to play, or if they "bought" it. I know that STS relies on these types for their income, but there is a huge difference between a level 70 that has a CoP and 45K kills versus a level 70 with 4200 kills - one is simply a better player, is generally more helpful within the community and is a pleasure to run with, the other just treats every map like a sprint and, because they are so overpowered with Thrasher, treats the run like a solo where others are interfering and is usually the one that screams in all caps "LEAVE HIM NOOBS" or "REZ NOW!"
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