Originally Posted by
Dynastu
Today, I was thinking about tweaks to gear/stats that would better balance pvp. The first thing I noticed is that dex gear has low HP regen. I think their hp regen should be greater than 50% more than what it currently is. How would this effect things? Well, birds would have to kite more "Mage-style". By this I mean attacking at 12m, then repulsing away to regen. It would give birds more survivability, as well as offer a new strategical way of looking at things for birds.
Now one would immediately think, "Well, mages and bears can use dex gear, too." That's true. However, HP regen has almost NO effect on mages, especially at endgame. Mages can just heal. They don't need hp regen. But, then you say, "HP regen helps if they have no mana to heal." Mages have 30+ mana regen, I believe. They have no issue with not having enough mana to heal. Or, if they're pinned, they're taking fast damage and will most likely die even with high hp regen. And then there's the argument that bears can use this gear. Str gear already has high hp regen. So it's just like a str bear with more damage and less armor. And here's my closing statement on that--BOWBEARS ARE WEAK, TOO. So, the added hp regen might help another class as well...
Something else I thought about. I was thinking that the dodge stat should completely be removed on mages. But then I thought about pallies. Sigh... IMO, not even pallies need dodge. Thoughts on this?
To sum this up, there are two things "OP" here.
-The int gear, source of high armor on mages and the dodging.
-The superrr high damage skills.
Bookmarks