Very smart idea.Originally Posted by Mysticaldream:454514
Instead of that helm, what about vanity pets? 1m for a fairly large selection of different vanities? Much like DL
Very smart idea.Originally Posted by Mysticaldream:454514
Instead of that helm, what about vanity pets? 1m for a fairly large selection of different vanities? Much like DL
Maybe we need to buy recipes for gold, like for the components. Example would be, 2000g for a bloodstone setting recipe or whatever.
Recipes, additions to the guild hall, etc. are closer to one time things, elixirs in AO3 were like every-run when farming.
How about adding Guild Levels. You can donate gold to a guild and the more gold donated the higher the guild level. Ex: Total gold donated from all players : 50k = Lv. 2 Guild, 100k Lv. 3, 250k Lv. 4, etc.
There could be leader boards for highest guild level and stuff
Edit: Eh, semi-old thread. Topic still relevant.
Hi.
S> Anti-Necro Spray.
Thanks.
Please just look at the date of the previous post before adding a new one to it...
Topic is still relevant.
s) classes in learning how to read.
I can't remember who posted it, but one other idea I've seen is a "vanity maker". That is, you could take any item you have and turn it into a vanity item. This means you could make yourself look however you want regardless of the actual gear you're using. The idea is you take the item and a big amount of gold, do something like "craft" it into a vanity, and then you have a new vanity item. The original item and all its stats/abilities/etc are lost in the process, so it only preserves the look of the item. This would have the dual effect of providing a huge range of customization options for toons as well as offering a place to spend those coins people keep piling up.
Perhaps achievements will cause a minor gold sink. In DL, there are "costume" achievements. In PL, for instance, they could have a "voodoo achievement," where you get an achievement for equipping a full voodoo staff set. Or a "demonic strength set achievement," etc. People will go off and buy expensive sets. Yes, lots of merchants will also buy these sets, then resell, and raise the price of these items. But when this happens, it will still drain more gold from someone else.
If these kinds of achievements are not included, I would suggest that they are.
These achievements do exist. There's one for equipping a full mount fang set, sewers, etc.
I say have merchants sell things that people actually want, instead of weaker versions of things you already have. Yes, also move some plat items to gold, if only minor ones and temporarily if you want.
How about some longer time elixirs for gold? At least for a short amount of time. That will help
I just ignore the economy of pl lol
Let's make kids
A good gold sink requires money that is paid back directly into the game, and not to another player. Even if item or crafting materials are high (like currently) this does nothing to help resolve the lack of a gold sink issue.
This is because money is not actually being taken out of the PL Economy. It just is being moved from one player to another, but more and more gold/items is still being generated causing further inflation.
Only something like gold potions, elixirs, or purchases from other vendors will do the trick. A lot of the suggestions in this thread are spot on. I personally think the best way would be to have crafting items that must be purchases with gold-- for example an extra crafting component for each item that costs like 500k, which will help to completely remove this money from the PL economy. Gold based vanities would also be a good solution.
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