Energizeric- he says "it could be subscription or a paid app". He's suggesting a way they could make $
Energizeric- he says "it could be subscription or a paid app". He's suggesting a way they could make $
Well said Elyseon... +1
I see that, but I was pointing out that while I would prefer this too, I don't think it would be a successful model. I think the end result is fewer players playing the game, and then everyone becomes less interested.
It's like the old Yogi Berra quote "nobody goes there because it's too crowded", except this is the opposite. In order to get people to play your game, it must be a popular and somewhat crowded game. But if it were crowded already, then that problem is already solved. So the question is, how do you get people to pay for a game that nobody plays (i.e. it is a new game). The only answer I can think of is that you let them play for free. I suppose they could try to give first month or two free and then you pay, but not sure if that would be successful. As I mentioned above, it seems most of the players are teens or kids who would not be able to pay a monthly fee.
And as PL is already a very successful game, there is no chance they would risk that by changing the model into a pay per month one. That would be too risky and could result in a mass exodus of players which would kill the game.
Well I won't try to speak for Elyseon, but I think I understand what was envisioned. Being that pl IS already popular, a variation could be possible without taking away from what we already have. Personally Im skeptical there would be enough of a fan base, so I also kinda agree with you, in that it might not be worth the cost. Or it might I wouldn't know.
Simply put.....Free to play, pay to win.
A good developer deserves to be supported, and I have no problems doing that. I'm not a huge plat buyer, but I do throw some cash at it from time to time. Lately though, I haven't been as generous as I used to be. My whole trip to 71 was on a week long and gold pots.
Maybe they could implement a choice between easy or hard version of the map. So when you join or host a game, you can choose between the hard or easy version. The hard version could be without elixirs, more mobs, higher difficulty. I think the most diffcult aspect of this 'hardcore version' would be to find a team
Subscription models are nice and all that and I prefer them, but unless they are popular and the game is good enough then it dosn't make money. There is a reason most MMO's that started out subscription based are now going free to play with cash shops.
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