Results 1 to 17 of 17

Thread: Dodge or armor?

  1. #1
    Forum Adept Superdexme's Avatar
    Join Date
    May 2011
    Location
    B.C Canada
    Posts
    313
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    12
    Thanked in
    9 Posts

    Default Dodge or armor?

    For a lvl 35 bear with a shield (copper,swamp etc) is it better to have as much armor (+30 buff) or the 2 dodge buffs... What's better?
    LVL 75 SUPERDEXME... LVL 62 XXSNIPESHOWXX... LVL 37 SUPERTWINKME Lvl 15 VBC
    PROUD GUILD MASTER OF MASS FARMING

  2. #2
    Senior Member Blind's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Thanks Thanks Given 
    212
    Thanks Thanks Received 
    215
    Thanked in
    122 Posts

    Default

    dodge

    no need to elaborate
    It was fun while it lasted.

  3. #3
    Guardian of Alterra Chickenrunnn's Avatar
    Join Date
    Sep 2011
    Location
    Waiting for devs in towns -.-
    Posts
    1,831
    Thanks Thanks Given 
    22
    Thanks Thanks Received 
    489
    Thanked in
    177 Posts

    Default

    Definitly dodge
    GUIDES : | Devs & Mods | PvP | CTF | CS | Promo Codes |


  4. #4
    Senior Member Back's Avatar
    Join Date
    Mar 2012
    Posts
    1,092
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    145
    Thanked in
    85 Posts

    Default

    Dodge

    Sent from my GT-S5360 using Tapatalk 2

  5. #5
    Senior Member
    Join Date
    Jul 2011
    Posts
    2,136
    Thanks Thanks Given 
    199
    Thanks Thanks Received 
    81
    Thanked in
    69 Posts

    Default

    Quote Originally Posted by Superdexme View Post
    For a lvl 35 bear with a shield (copper,swamp etc) is it better to have as much armor (+30 buff) or the 2 dodge buffs... What's better?
    Dodge. With copper, ring, dodge face, buffs, (taunt and evade) you can have well over 40 dodge. Would you rather get hit multiple times at maybe 20 less damage or just not get hit?
    rhinomagic[/B]

  6. The Following User Says Thank You to Bunnyshoota For This Useful Post:


  7. #6
    Banned cookiez's Avatar
    Join Date
    Jun 2012
    Location
    In my house
    Posts
    2,287
    Thanks Thanks Given 
    92
    Thanks Thanks Received 
    118
    Thanked in
    87 Posts

    Default

    Dodge

  8. #7
    Forum Adept Superdexme's Avatar
    Join Date
    May 2011
    Location
    B.C Canada
    Posts
    313
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    12
    Thanked in
    9 Posts

    Default

    Based on everyone's answer.....I'm going with armor. JK lol dodge it is thanks for the help
    LVL 75 SUPERDEXME... LVL 62 XXSNIPESHOWXX... LVL 37 SUPERTWINKME Lvl 15 VBC
    PROUD GUILD MASTER OF MASS FARMING

  9. #8
    Senior Member
    Join Date
    Jul 2011
    Posts
    2,136
    Thanks Thanks Given 
    199
    Thanks Thanks Received 
    81
    Thanked in
    69 Posts

    Default

    Quote Originally Posted by Superdexme View Post
    Based on everyone's answer.....I'm going with armor. JK lol dodge it is thanks for the help
    Np
    If you need help with gear or skills, shoot me a pm
    rhinomagic[/B]

  10. #9
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    This is an interesting question. Out of curiosity, what is your current armor, and what is the average damage that level 35 Player would hit you with?

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  11. #10
    Senior Member Zapoke's Avatar
    Join Date
    Apr 2011
    Location
    :o
    Posts
    1,545
    Thanks Thanks Given 
    59
    Thanks Thanks Received 
    195
    Thanked in
    128 Posts

    Default

    Quote Originally Posted by FluffNStuff View Post
    This is an interesting question. Out of curiosity, what is your current armor, and what is the average damage that level 35 Player would hit you with?
    Copperhead set has about 80 armor (Without an armor ring).

  12. #11
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    Quote Originally Posted by Zapoke View Post
    Copperhead set has about 80 armor (Without an armor ring).
    I assume the point of this bear is to fight a VooDoo mage, so does anyone know what their general damage is, say from skills?

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  13. #12
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    Actually, we can run the numbers, and put up a damage barrier for when one would be better.

    So Bear has 80 Armor to start.
    Mage Average Damage = X
    Iron Armor = 30 Armor
    Evade = 12 Dodge
    Taunt = 16 Dodge when used effectively
    (Will run em separate, since they are 6 skill points against six skill points)

    The effect of Iron armor is obvious, it is 30 points of damage reduction.

    Now for the dodge.
    Dodge effect = Chance to wipe out ACTUAL damage (after current armor, since that part would have been absorbed anyway)
    Evade = .12 * (X - 80)
    Taunt = .16 * (X - 80)

    So, for these to be better then Iron Armor:
    Evade, X > 330
    Taunt, X > 267.5

    If You did want to compare them together, then X > 187

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  14. #13
    Senior Member Zapoke's Avatar
    Join Date
    Apr 2011
    Location
    :o
    Posts
    1,545
    Thanks Thanks Given 
    59
    Thanks Thanks Received 
    195
    Thanked in
    128 Posts

    Default

    Quote Originally Posted by FluffNStuff View Post
    Actually, we can run the numbers, and put up a damage barrier for when one would be better.

    So Bear has 80 Armor to start.
    Mage Average Damage = X
    Iron Armor = 30 Armor
    Evade = 12 Dodge
    Taunt = 16 Dodge when used effectively
    (Will run em separate, since they are 6 skill points against six skill points)

    The effect of Iron armor is obvious, it is 30 points of damage reduction.

    Now for the dodge.
    Dodge effect = Chance to wipe out ACTUAL damage (after current armor, since that part would have been absorbed anyway)
    Evade = .12 * (X - 80)
    Taunt = .16 * (X - 80)

    So, for these to be better then Iron Armor:
    Evade, X > 330
    Taunt, X > 267.5

    If You did want to compare them together, then X > 187
    Not sure how to get the "average" Voodoo damage, but I can give you the spell damage/auto damage from my voodoo mage (all level 6 spells) with 67 dex/112 int using the voodoo set with a brainfreeze eye.
    Auto damage: 99-124
    Frostbite (6): 132-171
    Drain (6): 187-292
    Fire (6): 157-238
    Lightning: (6): 152-246

    Pre-Forgottens, this was the "average" voodoo set up. (not the spell damage, obviously). Blessing of Might adds approx. 35 damage to all spells as well.

  15. #14
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    Quote Originally Posted by Zapoke View Post
    Not sure how to get the "average" Voodoo damage, but I can give you the spell damage/auto damage from my voodoo mage (all level 6 spells) with 67 dex/112 int using the voodoo set with a brainfreeze eye.
    Auto damage: 99-124
    Frostbite (6): 132-171
    Drain (6): 187-292
    Fire (6): 157-238
    Lightning: (6): 152-246

    Pre-Forgottens, this was the "average" voodoo set up. (not the spell damage, obviously). Blessing of Might adds approx. 35 damage to all spells as well.
    Taking crits into account ... it is a toss up. But since there is another part of the equation that did not really come in because the bear has little starting dodge, the more dodge you have, the less armor you need (no need to block dodged shots) and the more armor you have the less dodge (only dodge the difference). So what does this mean? Get both and alternate.

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  16. #15
    Senior Member
    Join Date
    Mar 2011
    Posts
    4,596
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    638
    Thanked in
    315 Posts

    Default

    Pure INT/Part DEX Voodoo Mages are capable of hitting ~200-350 damage critical hits.
    Since L6 Crit Buff adds 60% Crit, assume it'll be criticals most of the time.
    Your bear should stack dodge, since armor doesn't help when a mage is doing 200+ almost all of the time.

  17. #16
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    I prefer armor, here's why:

    When you're a debuff bear at L35 PvP, your armor buffs grow exponentially powerful.

    Why? When you land that crushing blow and hell scream, you're looking at more than -80 damage. Okay, so a copperhead bear has 80 armor unbuffed, right? Iron Blood should be maxed at 6, giving +32 armor or something (it's been a while, correct me if I'm wrong). THEN, without taking debuffs into account, you're at 112 armor buffed, along with a little dodge to help out here and there (given from the set and attributes).

    112 armor & damage of a voodoo mage is 190-200ish. Then counter in those debuffs...

    Consider debuffs to act as an armor booster, to make it simpler to understand...

    -80 damage means, if you're 192 armor (112+80 due to the negative damage rebuffs) & a mage does 200 damage or so per spell? What's the difference? 200-192? That's 8 damage per spell, hardly anything.

    The thing about this build is this though...

    YOU HAVE TO LAND THOSE DEBUFFS on the mage, or else it is all gone to waste. Now, back when I used to L35 PvP, that was pretty easy for me to do.

    Suggestion:

    Forgotten bow has a negative hit percent debuff with it's auto attack proc, known as blinding proc. Use this to your advantage.

    Since you're low on armor while wearing a bow, a slight armor boost won't help, it'll only help if you're already high in armor such as in the copperhead build.

    Then, go for a dodge build, coupled with a strong debuff build. You should see how effective it is with voodoo mages if used correctly.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  18. The Following User Says Thank You to Zeus For This Useful Post:


  19. #17
    Senior Member Twinklaser's Avatar
    Join Date
    Jan 2012
    Location
    Hmm... Why would you want to know?
    Posts
    567
    Thanks Thanks Given 
    82
    Thanks Thanks Received 
    33
    Thanked in
    32 Posts

    Default

    Some general pair of defense skills you want to try and factor.

    Evade+Taunt

    Iron Blood+Crushing Blow

    Taunt+Iron Blood

    Taunt+Crushing Blow



    Crushing Blow is better than iron blood in close range due to the higher damage deductability, is unhealable, and has a quick cooldown.

    One often overlooked feature of taunt is that the 16 dodge stays with you even after ll the other buffs worn off.

Similar Threads

  1. Dodge % vs Armor Stat
    By bjordan in forum PL General Discussion
    Replies: 5
    Last Post: 07-20-2012, 03:35 PM
  2. Too much dodge/armor and not enough health?
    By kavanah in forum PL Suggestions and Feedback
    Replies: 15
    Last Post: 07-31-2010, 11:31 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •