Sounds like we got a pro mage in here. The 4 more dodge that you have cannot handle our 300+ more skill damage (overexagerated). That I can promise.
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Double posting boss BUT.Originally Posted by Bigsleazy:814982
At high levels whether your dex or int you've got 100 crit as is. So thats out of the question. Like I just stated the 4 extra dodge, probably not going to be much of a factor. As for the hit percent I see where your coming from but dodge doesn't rely on hit % otherwise anyone with over 100% hit would never NOT hit. And birds would more than likely be the most dominate class.
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I was saying that the small amount of dodge gained is comparable to the small amount of armor gained from going pure int. also, this is a pve discussion, I would recomend both int and str mages over dex in pvp.
To whoever asked, enough dex for gear, rest in int. using hit face, hit+damage ring. Dex helm, chest and wing, wand as wep for ~20 low and ~45 extra wep damage and another int boost. Running 151% hit, 55% crit with total dex being 235 and total int being 238. I feel like I'm roughly as squishy in this spec as I would be in full int.
70
Hit, crit, damage, dex, dodge are all increased.
You're very special for using whatever gear people tell you too without ever trying anything new.
I disagree with your statement of higher dmg output through 'all' lvls. At lvl 65+, a pure int staff-mage deals a considerable amount more dmg as compared to any dex mage.
Don't get me wrong, I'm not trying to demean you in any way possible. It's just the results I got in countless timed runs while the numbers 'on paper' on pure int 65+ confirm this.
Just a side note, it's never been proven that a higher hit% has a notable impact on your enemies dodge. Although, personal tests seem to prove you right. But those same tests show that clearing a solo lvl (except for extreme low lvl dungeons till about lvl 25, where you can kill everything with auto attack alone) is faster on a pure int (staff mage), due to its higher skill dmg output.
I can easily prove this theory too, let me know if you need more proof than just my word and I'll be more than happy to show you
with a wand bracer set you will get more armor then if you are using a staff set. The wand set causes less damage then the staff but it is a fair trade for the extra armor
With the current sets I use (the lvl 66 set that came when you bought 50+ plat or all the maps) and my dex set just uses the sanguine longbow..I still wear int armor...
You lose 29 skill damage going 150 dex rest int, but you gain 40 weapon damage....I think that's a reasonable trade off
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I have to agree with JaytB, full INT is probably the best setup overall for massive AOE damage. While it is true that you pick up additional damage using auto, that is not the primary attack method for mages. A maxed out INT mage can get 1200+ damage on a single Drain. Even assuming 300 damage on a bow that would be 4 attacks. Again assuming a 0.6 sec attack, that equates to 2.4 seconds minimum to reach the same level of single target damage. All the while, a mage should be nuking everything with Firestorm and Lightning.
Keep in mind that Lightning has one of the lowest skill cool downs in game, so with max damage on Lightning affecting 5 targets per skill, the total damage output between a single target bow and an AOE skill is staggering.
Can a full dex mage deal more damage against bosses? Maybe, if you are looking at auto-attack alone, but when you introduce skill damage into the equation and overall damage is calculated, full INT is superior.
Simply stated, the additional dodge and crit (unbuffed) has very little affect on a boss. Once buffed, DEX or INT mages would be at 100 crit anyway, so every hit is a crit. Shoot, even my Pally gets 100 crit when buffed.
Personally, I prefer a more pally-like build. My poor mage is Yeti fodder as it is in Humania, so the additional HP, HP Regen and Armor helps. In the end, it all is driven by your play style. If you like to charge in with a tank and initiate first contact, you almost have to go Pally. If you prefer staying behind DEX and INT are good builds.
Either way, if you like you build, ignore what everyone says and keep being awesome.
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I thought you were talking about a full DEX mage (as in all DEX, no INT).
A full DEX is losing way more than 29 in skill damage.
If you are talking about 150 DEX then, that is a more mainstream build than what I thought you were talking about.
Keep in mind that a full INT staff mage hits 600+ crit on auto easily. Probably closer to 800 crit.
Either way, if you enjoy the build, don't change it. I've seen a bunch of nerdy-birdies and int bears, so unusual builds are just plain fun and, in some cases, more challenging.
As a matter of fact, I am running a level 34 DEX/INT bear just for yuks (and yes, it is yuk).
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Yes. What is also very interesting is that he uses mage armor and helm with a bow. Also, DEX enables him to equip a +10 dmg +2 crit ring.
On the other hand, how does this compare with a full INT mage with forgotten staff? His int/dex build does not allow him to equip a forgotten bow to counter this deadly weapon. Ofc, he could choose a Humanian bow...
In general, I like these experimentations, try them myself plenty of times. That's why I asked him to post his skill damage / damage stats as it would be interesting to compare. I hope this is not too much trouble.
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My ocd kicked in and I wanted to get rid of 4 plat for an even number so I used them for respec to get some numbers. No vanity, ring or face stats, just for wearing sand godess wand set:
Pure int w/ godess wand set
118 hit - 59 crit - 15 dodge - 27 hr - 34 mr - 256-301 dmg - 239 armor - 366-528 light - 169-335 heal - 415-592 drain
67 dex w/ godess wand set
122 hit - 60 crit - 16 dodge - 27 hr - 33 mr - 261-306 dmg - 241 armor - 364-513 light - 158-313 heal - 411-574 drain
compared w/ pure:
4 hit - 1 crit - 1 dodge - 0 hr - 1 mr - 5-5 dmg - 2 armor - 2 - 15 light - 11-22 heal - 4-18 drain
160 dex w/ godess wand set
128 hit - 61 crit - 17 dodge - 27 hr - 31 mr - 268-312 dmg - 243 armor - 361-493 light - 143-281 heal - 404-549 drain
compared w/ pure:
10 hit - 2 crit - 2 dodge - 0 hr - 3 mr - 12-11 dmg - 4 armor - 5-35 light - 26-54 heal - 11 - 43 drain
Tried with other gear as well but then it's not really comparable ofc
Last edited by Ruby!!!; 10-17-2012 at 02:43 AM.
There is a quote from Cinco stating that the higher your hit percent, greater the chance of breaking through dodge, or something along that lines, I'm just too lazy to pull it up.
Think about it, War, there's a reason why a bird's roots land so often on a bear with 80+ dodge at end game.
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Just wanted to add that you'll loose an additional 101 INT (3x 33 INT from gear pieces + 2 INT set bonus) when comparing staff mage (with non-elite staff) vs bow mage. That's an additional 20-30 dmg (rough estimation) difference in max dmg depending on what spell you're looking at.
If we'd want correct numbers we should also take into account how much a bow adds to skill dmg as compared to a staff. If I remember correctly there wasn't a huge difference between a staff and a bow in therms of skill dmg added though. If that assumption is correct, we're looking at a potential max dmg decrease of about 70+ dmg for a DEX/INT mage as compared to a pure INT, depending on the spell (not taking crit into account).
Edit: edited in minor correction about dmg calculation
Then why the heck can't I kill a bear in like 4 shots -_-. My roots never hit at all. Not even against mages with 40 dodge. Oh well, I'm not gonna lose sleep over it. I just don't see the logic in this game anymoreOriginally Posted by Apollo:816817
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