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  Click here to go to the first Dev post in this thread.   Thread: Max XP you can get with elixirs??

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    Banned Elyseon's Avatar
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    they keep adding more elixirs, so pretty soon theyll be so many stacked you do one run of FH:1 and youre capped!

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    Quote Originally Posted by Elyseon View Post
    they keep adding more elixirs, so pretty soon theyll be so many stacked you do one run of FH:1 and youre capped!
    Guess it's time I played again xD

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    They need a megalixir which caps you for killing a zombie in the tutorial!

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    Quote Originally Posted by StompArtist View Post
    They need a megalixir which caps you for killing a zombie in the tutorial!
    Which is 1k plat.

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    Quote Originally Posted by Zapoke View Post
    For those of you who did not see Techno's post yesterday:


    Judging from this, I'd say that exp has absolutely no cap. The only visible limitation is the amount of elixirs you can have active.
    I hadn't seen this either. Thanks for the info Zap.
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    Quote Originally Posted by dudetus View Post
    Which is 1k plat.
    wow deal! 2 caps for $90

  9.   Click here to go to the next Dev post in this thread.   #27
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    Quote Originally Posted by Energizeric View Post
    So I purchased the Week-Long Double-XP elixir.

    Now I just got the 3x combo elixir in my blessing.

    So 2x + 3x = 5x.....this i understand....

    So what if I also purchase a 1-hour 4x xp elixir now....does that mean I get 9x?

    I remember Technoemail said something about a ceiling that you couldn't go over with elixirs for armor, dmg, speed, etc... But I don't remember if there was a ceiling for xp. I'd really like to know before I shell out the plat and possibly find out that I wasted it.
    You will get 9x. There is no cap on multipliers for XP (until you hit max. level, awwwwwwbviously ;D).

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    Quote Originally Posted by Techno Email View Post
    (until you hit max. level, awwwwwwbviously ;D).
    u mean i no can keep magic castleing to lvlINFINITI
    D:

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    Quote Originally Posted by elyseon View Post
    u mean i no can keep magic castleing to lvlinfiniti
    d:
    NOOOOOO!!! NO level infinity!

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    Quote Originally Posted by Techno Email View Post
    NOOOOOO!!! NO level infinity!
    but justg can do it :O

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    One thing I did notice is that I seem to get slightly more xp from the later BM dungeons than from the first one, Lost Valley. I've seen this before in previous campaigns. I find in Lost Valley I'm getting around 4-4.5 xp per kill, while if i go to Dragon's Nest I'm getting 5. I'm at level 72 currently, so I'm guessing perhaps that this has something to do with the threat color that's been previously discussed. Maybe the bad guys in Lost Valley are Level 71 and those in Dragon's Nest are higher.

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    Quote Originally Posted by Energizeric View Post
    One thing I did notice is that I seem to get slightly more xp from the later BM dungeons than from the first one, Lost Valley. I've seen this before in previous campaigns. I find in Lost Valley I'm getting around 4-4.5 xp per kill, while if i go to Dragon's Nest I'm getting 5. I'm at level 72 currently, so I'm guessing perhaps that this has something to do with the threat color that's been previously discussed. Maybe the bad guys in Lost Valley are Level 71 and those in Dragon's Nest are higher.
    at 72 the threat can be white if you are the highest level

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    Does the skill of beckoning by a bear raise the threat level? I've never seen any other time an exclamation mark pops up unless its totally random.

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    Quote Originally Posted by Ogbuehi View Post
    Does the skill of beckoning by a bear raise the threat level? I've never seen any other time an exclamation mark pops up unless its totally random.
    the exclamation just means you drew their agro, will also happen with taunt

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    heres where to find the threat level
    Name:  threat.jpg
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    see the yellow dot by his healthbar

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    Never noticed that. What are the different levels of threat?

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    I think it's white(at your level), yellow(usually at your level but you havent killed enough enemies in map), red(above your level), blue(you're to high)

    I could be wrong, I really haven't done much scaled farming since 56 cap

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    green - no xp. blue - 0.5 xp per kill (i believe). gray - normal xp (1 xp). yellow - 1.25 xp per kill (i believe). red - 1.5 xp per kill (again, i believe)
    Quote Originally Posted by Ogbuehi View Post
    Never noticed that. What are the different levels of threat?

    Nzdevil-76 Pocket Legends

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    Quote Originally Posted by Dirtymonkey_666 View Post
    green - no xp. blue - 0.5 xp per kill (i believe). gray - normal xp (1 xp). yellow - 1.25 xp per kill (i believe). red - 1.5 xp per kill (again, i believe)
    Yeh I forgot green, I'm more acustomed to the farming aspects of it
    But xp is definately way more applicable to this thread, and you can't even judge scaled farming buy it anymore

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    Quote Originally Posted by Energizeric View Post
    One thing I did notice is that I seem to get slightly more xp from the later BM dungeons than from the first one, Lost Valley. I've seen this before in previous campaigns. I find in Lost Valley I'm getting around 4-4.5 xp per kill, while if i go to Dragon's Nest I'm getting 5. I'm at level 72 currently, so I'm guessing perhaps that this has something to do with the threat color that's been previously discussed. Maybe the bad guys in Lost Valley are Level 71 and those in Dragon's Nest are higher.
    As both 71 and 73 (solo) I see enemies in the beginning of Valley "white". In the beginning of Magma, yellow. So each kill in Magma should give more xp. However, what counts is xp/time. So see how much xp/hour you can get from each level and decide what's best.

    Btw, I too noticed that in upper levels you get more xp/hour. But this could have happened because of variation in group efficiency.
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