Crafting is almost not worth it.
Ign - Who -- My guess is 1837.
Nice...thanks for the comparison keep it up
Seems like crafting is more for the looks than ever.
Pl Akaee 76, Bearbg 76, Whosdaddy 76
Sl Akaee 46, Bearbg 46, Whosdaddy 46
Dl Akaee 36, Gruppy 36
Al Akaee 36, Gruppy 34, Whosdaddy 36
I am getting the feeling set bonuses aren't active yet???
At least I'm hoping that's the case.....
PL: Seucheky
SL: McBain
DL: ArethaFanglin
AL: McBain, Seucheky
Good, crafting is like in the days of balefort sewers. You pick a set based on your fighting style.
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So let me get this straight.... all that money and effort and your rewarded with
+1 strength
-21 health pool
-2 HP regain
-1 damage
-1 DPS
+14 armor
Sorry Apollo... this isn't even close to the old days bro, at least then it was worth it...
I'll be in AL if anyone needs me...lol
Yes plz take me with uOriginally Posted by TANKKAAR:846107
Have you tried the Savage Dragon Set in PVP vs other players with L75 crafted sets? How does it fair?
PL: Ebalata (Enchantress) - 76; Ciiem (Warrior) - 75; Angstybird (Archer) - 72AL: Ebalata (Sorcerer) - 16
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so the crafted set vs the non crafted set is only +14 armor but 21 hp less, 2 health regen less and 1 damage less !!!???
So why spending 7-10 mil to craft it? lol
Dat dodge
PL-lvl 76 Duper mage (main)
AL- Hephaestus warrior (main), Duper Sorcerer
I guess this follows the Sand/of Tiki pattern, where the non-crafted items seem to be as good or better than the crafted set.
I guess people must love paying millions and millions of gold for sparkles/fire.
Makes me wonder why those Mt. Fang Pilgrim Hats weren't as good as the crafted helms too LOL
EdtheEagle - Lvl 76 bird a.k.a. "Yeti fodder".
Curiositee - Lvl 76 mage a.k.a. farmer alt
Edthe Rhino - Lvl 76 Rhino / Gold Mule ha ha
I absolutely agree on the fact, and like the idea of crafting giving as much as it takes in terms of stats (Fury vs Fortified is a perfect example) however I just dont see that happening here at all?
The set bonus alone for fortified set was:
+2 Dodge
+50 Health
+8 health Regen
+4 Mana Regen
+16 Armor
And to top it off there was a true ROI.
For Fury you would sacrifice 6 dodge + 6 m/s per equip, and in return with Fortified you would gain 8 damage + 2 str + 2 armor + 2 h/s per equip
The kind of change listed above will cause a good player to change fighting style and adapt to the new gear, but the changes we are seeing in todays crafting is so insignificant thats most players wont even be able to tell a difference in stats eneough to bother changing play style.
In PVE, the presence of elixirs/blessings almost nullifies the need for better gear.
In PVP new gear introduction seems to be equally pointless since all players will eventually use the same sets. Different types of sets would offer diversity but to achieve this it will take much more than 2 sets per class.
Why not implement a crafting system which allows the player to decide how to distribute the crafted gear stats? So craftable gear comes with base stats and when you craft it you have a certain amount of points to add to this base. Stat redistribution could be possible at a cost. Of course, there could be an automatic stat allocation mode for those who don't like experimenting.
This will allow players to adjust gear to their playing style.
When danger reared its ugly head, he bravely turned his tail and fled / Yes, brave Sir Robin turned about and gallantly he chickened out / Bravest of the braaaave, Sir Robin!
The bonus sucks...fix it plz.
EdtheEagle - Lvl 76 bird a.k.a. "Yeti fodder".
Curiositee - Lvl 76 mage a.k.a. farmer alt
Edthe Rhino - Lvl 76 Rhino / Gold Mule ha ha
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