Hi everyone,
I wanted to post this Google Document that i created based on all the posts complaining about imbalanced classes or DEX being a useless stat for none Rogues etc.
So here is a spreadsheet i made based current calculations for Health, Dodge, Crit, Mana, Damage % and i added a full DPS calculation including your Crit.
https://docs.google.com/file/d/0B04Z...huVVRGamM/edit
The original reason i started the spreadsheet however, was to come up with another way to calculate Dodge/Crit to try to make it a stat to put points into if you are not a Rogue. The calculation also makes it scalable for if/when the level cap gets up to the Pocket Legends Level cap. This calculation is basically a higher rate of Dodge/Crit per point of DEX, but it divides this overall value by 1/10 of your current Level. If you look at the current calculations you could reach 100% dodge/crit with gear by level 75 or so. With my calculation it keeps the numbers down to a reasonable % no matter how high a level the max level is set at.
You can see how items are calculated in the following thread, response #44
http://www.spacetimestudios.com/show...es-Stats/page3
So using the item calculations above, i made some assumptions in gear for each character in the spreadsheet to try and maximize dps (from gear) and there are 3 different calculations based on how you spend your points with each level you gain (Points Per Level - PPL). So PLEASE read the assumptions before you come yelling at me.
Damage+Crit calculation is the following, where i think a crit =200% normal damage
= Damage * (1+ (Crit% * 2)) = your true dps using only your basic attack.
<edit>
- I also noticed that pets with +Damage% buffs don't change your damage calculation in game or your damage% under your main attribute. This may be a bug, or is just overlooked in the stats screen.
- Also, calculating damage doesn't seem to work correct using Weapon Damage * Damage % bonus. When i tested different weapon out it appears they all have about the same attack speed so i'm not sure why the damage calculation is so off from Weapon Damage * Damage % from Main Attribute
calculation should evaluate to 58.8 (34.6*1.7)
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calculation should evaluate to 72.1 (41.7*1.73)
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